[11]
As Kane's Wrath prepares to launch on Xbox 360, we chat to executive producer Jim Vesella about the future of the C&C franchise, working with Joe Kucan, the difference between PC and console RTS games and how Red Alert 3 is shaping up...
[28]
We check out the latest P45 flavour from MSI to see if its new GreenPower Center, funky new heatpipes and DrMOS features, mean it's worth the consideration compared to the competition.
[20]
Military technology is moving forward fast and nobody knows that more than Tom Clancy, which is probably why his name is attached to the first voice-controlled RTS game for the Xbox 360. Completely controlled via the headset, we've just been hands-on with the game...
[29]
Oodles and oodles of features can't even begin to describe the latest Gigabyte GA-EP45-DQ6 motherboard. The question is though: is this board a political statement against the Asus P45 Premium or does it warrant a place high above all on its own?
[27]
We can't get a sub-notebook in for review without taking it apart - this time we break the new Asus Eee PC 901 into lots of little bits to find out what's changed between old and new!
[31]
Phillip Marlowe has got a chip on his shoulder about game design. Why is it that games are only ever made for 16 to 25 year old men who love shooters? Philip questions the problems facing developers who want to target games for more specific markets.
[13]
Scythe is a company with a massive reputation in the enthusiast community and it recently released its Ninja Copper cooler. We test the Ninja Copper out to find if it lives up to the company's reputation for making great low-noise coolers.
[19]
Reliably testing CPU heatsinks can be a tricky business, with so many variables capable of jeopardising accurate results. For this reason, we've re-assessed our testing methodology, and put some of the most popular and high-performing heat sinks through their paces in our new standard test setup.
[5]
Introversion's Mark Morris outlines the next stage; you've got an idea and a prototype, but what's next? Approaching a publisher, of course - but is that the right path for your game and what can a publisher do for you anyway? Mark discusses the pros and cons of indie distribution.