Zotac GeForce GTX 480 AMP! Graphics Card Review

Written by Paul Goodhead

June 21, 2010 | 08:58

Tags: #geforce #gtx-465 #gtx-470 #gtx-480 #overclocked

Companies: #nvidia #zotac

Crysis

Publisher: Electronic Arts

Ah, yes, but can it play Crysis? There, we beat you to it...

If there’s one game to prove whether a graphics card has enough performance to cope with any game you might throw at it, it’s Crysis. Even though the game released in November 2007, it still remains one of the most visually stunning games around, with volumetric fog, crisp textures and more eye-candy than an optician’s sweet shop.

We tested the game using the 64-bit executable under DirectX 10 mode with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.

We set all of the in-game details to Very High and DX10 with the game running in 64-bit mode. We forced 16x anisotropic filtering in the driver menu, as there is currently no support for it in game. By extensively testing using anti-aliasing in very high resolutions in conjunction to the Very High image quality settings, we'll be pushing even bleeding-edge DX11 hardware to the limit. We repeat each test three times, discarding anomalous results and averaging the consistent ones.


Crysis

1,680 x 1,050 0xAA 16xAF, DirectX 10, Very High Detail

  • Zotac GeForce GTX 480 AMP! Edition
  • XFX Radeon HD 5870 Black Edition
  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 480 1.5GB
    • 47
    • 28
    • 46
    • 28
    • 44
    • 26
    • 44
    • 26
0
10
20
30
40
50
Frame Per Second
  • Average
  • Minimum

Crysis

1,680 x 1,050 4xAA 16xAF, DirectX 10, Very High Detail

  • Zotac GeForce GTX 480 AMP! Edition
  • Nvidia GeForce GTX 480 1.5GB
  • XFX Radeon HD 5870 Black Edition
  • ATI Radeon HD 5870 1GB
    • 41
    • 25
    • 38
    • 23
    • 38
    • 20
    • 36
    • 19
0
10
20
30
40
Frame Per Second
  • Average
  • Minimum

Crysis

1,920 x 1,200 0xAA 16xAF, DirectX 10, Very High Detail

  • XFX Radeon HD 5870 Black Edition
  • Zotac GeForce GTX 480 AMP! Edition
  • ATI Radeon HD 5870 1GB
  • Nvidia GeForce GTX 480 1.5GB
    • 37
    • 22
    • 37
    • 22
    • 36
    • 21
    • 35
    • 20
0
10
20
30
40
Frame Per Second
  • Average
  • Minimum

Crysis

1,920 x 1,200 4xAA 16xAF, DirectX 10, Very High Detail

  • Zotac GeForce GTX 480 AMP! Edition
  • Nvidia GeForce GTX 480 1.5GB
  • XFX Radeon HD 5870 Black Edition
  • ATI Radeon HD 5870 1GB
    • 32
    • 19
    • 30
    • 18
    • 30
    • 15
    • 29
    • 15
0
5
10
15
20
25
30
35
Frame Per Second
  • Average
  • Minimum

Crysis

2,560 x 1,600 0xAA 16xAF, DirectX 10, Very High Detail

  • Zotac GeForce GTX 480 AMP! Edition
  • Nvidia GeForce GTX 480 1.5GB
  • ATI Radeon HD 5870 1GB
  • XFX Radeon HD 5870 Black Edition
    • 22
    • 12
    • 20
    • 11
    • 21
    • 11
    • 22
    • 11
0
5
10
15
20
25
Frame Per Second
  • Average
  • Minimum

Crysis

2,560 x 1,600 4xAA 16xAF, DirectX 10, Very High Detail

  • Zotac GeForce GTX 480 AMP! Edition
  • Nvidia GeForce GTX 480 1.5GB
  • XFX Radeon HD 5870 Black Edition
  • ATI Radeon HD 5870 1GB
    • 19
    • 11
    • 18
    • 10
    • 18
    • 7
    • 17
    • 7
0
5
10
15
20
Frame Per Second
  • Average
  • Minimum

For explanation of what these numbers mean, head to the Results Analysis page.
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