Duke Nukem Forever has become something of a joke in geeky cliques. The game was to be a sequel to 1997s much loved
Duke Nukem 3D, which was built on the Build Engine by 3D Realms. Development of the game started in April that year and has been on-going ever since.
Since 1997, the game has changed drastically. It has switched from the
Quake II engine to the
Unreal engine, to
Unreal II engine to a new engine which has been essentially rewritten. The current version still has parts of the
Unreal II engine in it, but has been modified to support HDR, pixel shading and a load of other swanky bits and bobs. The physics engine also changed, from a Karma Engine to one designed by Mequon.
It was rumoured that the game had moved to the
Doom 3 engine, but that turned out to be false. Very few
bits of confirmed in-game footage have been released for the current build.
The constant engine switches have meant the game has been completely re-designed several times and that
old footage of
the game is no longer reliable. The game has been labelled as vapourware by pretty much everyone, having been in development for more than ten years now officially, and even longer unofficially.
Still, sources inside 3D Realms have suggested that the game will finally see a release on the modified
Unreal II engine in Q3 next year, putting it in the same quarter as game-revivals like
Fallout 3.
The Inquirer has got some comments from Voodoo Extreme, which says that enormous progress has been made on the game and that a load of the early levels have been put back into the gameplay. Apparently, a console version is in the pipe, a sequel is planned and there'll be more information next year.
Industry insider and rumour-monger extraordinaire,
Surf Girl has also got a bit of a scoop, narrowing the release date down to Fall 2008 and indicating that the new king of vapourware after
Duke sees a release will be
Max Payne 3, which has been pushed back to 2009.
Skeptical or excited? Let us know what you think in
the forums.
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