A meet-up of Lineage II clans lead to a death last week in Russia.
I'm sure we've all faced abuse in multiplayer games at some point - it can be as casual and fun as ad-hoc rivalry in a match of
Counter Strike or as painfully drawn out as an on-going clan war in
World of Warcraft.
What I'm sure most of us wouldn't do though is actually go out and kill the person that was winding us up. Most of us are sane enough not to do that, right?
In Russia though, rational thought was apparently suspended for some
Lineage II gamers last week. According to
Russia Today, a clan grudge got massively out of hand after a face-off between members of the Coo-Clocks and Platanium clans.
Apparently, the leader of Clan Platanium, known only as Albert, managed to kill a member of the Coo-Clocks (in-game) and the Coo-Clocks killed him (for real) when the clans met face-to-face a week or two later. It seems the real-life murder was a direct retaliation for the in-game killing.
33-year-old Albert was beaten so badly that he died of his injuries on the way to hospital, but is survived by his sister, Alpina. Unfortunately, she has apparently had numerous death threats sent to her from members of the Coo-Clocks.
“
I think they have confused the game and reality. And after we buried him on December 31, they continued to threaten us,” Alpina told Russian papers.
Have you ever seen in-game abuse get out of hand, or do you keep yourself to yourself when you play multiplayer games? Let us know in
the forums.
Playing games leads to violence! Ban all games! Sure we have a rating system, but it's crap, just ban all games!
</government mode>
But at 33, you would have thought he would have grown up enough to not take it so seriously.
How can a feud get so out of control for this to happen?
?? why does this happen alot??
A class feud!
Hey that is my urinal you are using!
Rugby match with a hard tackle on a guy!
Bully stealing someones sandwich!
Is killing the individual in any of the above situations justified?
OF COURSE NO!
Once before, with the same game, last year.
The fact that it is Russia or that it is a video game misses the point.
And it will all be lost in translation.
Just look at our own comments. "lol Russia".
Seriously. Would anyone have replied differenlty
if it had been the UK / US?
Would it have been "lol Brits" or "lol Yanks"?
(Well maybe "lol crazy Americans" *sigh*)
But my point is, the country that this happened in shouldn't matter.
The fact is there was a person (or group of individuals)
that were so far removed from reality that they killed a person (irl)
as retaliation for a kill (online).
Real life you don't lose a % of your XP and respawn in town,
and for however "duh" that is to us, it obviously wasn't to these people.
If they did this over an online game, they probably could have been
provoked by a movie, a board game, or any other immersive experience.
But that will all be lost-- It'll just be "See? This is what gaming does."
Well they can take that line and shove it because it just pisses me off.
Maybe we as a society need to catch up to the facts of life.
Technology is here, its staying barring an EMP bomb,
games are getting more and more immersive.
The solution isn't to ban all games but to help society integrate.
If we need to make facilities to help treat people that adjust a bit TOO well
to the online world and can't distinguish it from real life and its real consequences
(think "Closed Shell Syndrome from Ghost In The Shell: SAC (Season 1)" )
then --- ------ that's what needs to be done.
What these players did (irl) to that guy is sickening, disturbing,
immoral, unjustifiable, inexcusable, and just plain heinous.
I hope they rot in hell for their crime, I really do.
However we should use this (and apparently the PREVIOUS?! incident)
as a strong indication that society needs to adapt to the virtual world.
In fact the best comparison I have is: Society = RIAA and Online = Current Music Listeners.
I feel we as a society really are that far off base with how we analyze situations like this.
And I don't pretend to have much for a solution but I think we should find one. And soon.
/endrant
*clears throat*
*leaves*
WOW, Is in my book, is Officially Gay.
You know how I know your gay?
Because you think you have a gang, with you WOW buddys.
problem was with that was that the Corp leader knew where he lived... that ends there as he did not talk much after that so somthing most likey happened (hopefully something intresting as long as death was not involved)
Lineage II, Russia, one man killed when two gamers met in real life.
not knowing much about lineage, was this some sort of perm death or what?
I remember hearing something similar in china a few years ago? where a player sold a sword his friend had got in game (was it lineage?) and he went to his house and killed him. over it. some people just lose focus of what's important in life and really go off the hinges, it's happened over everything from drugs to money to love, to respect. a game and it's percieved value is no different, but still just as sad
There's a bunch of people that lose tough with reality now and then. If anything, this only proves that games have a function in society, which is for people to have an outlet of violence and anger that allows the killed person to stand up and walk away afterwards. It is the person that failed in this incident, not the game.
All of us gamers have been beat or cheated at one time or another, the difference luckily is we take a deap breath and play on, or throw our keyboard across the room... but not go out and kill the other person! That is beyond sad!