Are shorter games like Portal a good thing for busy adult gamers? Let us know what you think in the forums.
In a recent interview over at
Gamasutra,
Portal-scribe Erik Wolpaw has been thinking about how long games are nowadays and whether most players ever get round to finishing the titles they spend so much money buying.
Speaking about how the time-restrictions of modern living may have affected the length and design of Valve's
Portal, Wolpaw and lead-designer Kim Swift had this to say:
"
They're constantly referring at Valve to people who really think a lot about games and play games, and many of my adult friends never, ever finish games anymore. Like, they don't finish them. We just thought it would be nice to have a game where, if you play it, you probably will finish it, unless you just don't like it."
From there Wolpaw and Swift speculate on what this might mean for games in the future, pointing out that they can use the Steam stats system to monitor play and completion times for games played over Steam. It takes most players around three and a half hours to play through
Portal apparently.
"
it seems to be a trend. In Call of Duty 4, the single-player is awesome, but I think it took me five and a half hours or something. So it's not super-long either. That seems to be the trend. BioShock was pretty long, but it almost seems like a throwback, in how long it was."
"
There's a practical constraint on time for people who aren't 14 years old...A lot of games I would like to come back to, but there's this barrier of reentry, in which I don't remember what the hell I was doing a month ago," Said Wolpaw.
So, now we put the question to you - how many of the games you buy do you actually finish and do you think shorter games are a good or a bad thing? Let us know in
the forums.
But the price would have to drop.
This is my third attempt at Half-Life 2, I've installed it twice on my PC got so far and left it without knowing where I was when I attempted to get back into it, I've now started playing it on the 360 and got a hell of a lot further over the last 2 or 3 days than I had previously on the PC.
Condemned is another one. I played the first 2 levels after I bought it with my 360 just after release along with Kameo, I moved on to Kameo and didn't look back at Condemned until recently - nearly 2 and a half years after I bought it.
...and there's countless other games I've bought, played for a while and then moved onto something else, always planning to go back, but not getting round to it.
Personally I always crave longer games, STALKER was a good length, and you could stretch it out by completing all the quests, but CoD4 was too short (imo).
I loved the 100+ hours of Oblivion, but obviously 50 hours of portal is insane.
Bioshock had a huge story, and i couldnt wait to get through all of it, but CoD4 needed to focus on its multiplayer.
Still i can understand what they are thinking about, some games are better short (like portal) but some games need to be longer.
Imagine an RPG the length of portal, that would have been kinda boring, there is nothing wrong with shorter games in theory but every game cant be short.
Some cames are fine if they're shorter.
But if I'm shelling out $40-$60 a title, I want more then 5 hours of gameplay.
I personally thought Half-Life 2 was short.
And episodic content is a joke.
Take one year to make one REAL game,
instead of 9 months for 3 crappy installments.
Plus I don't want to have to suspend my story for 3 months.
Don't get me wrong. I work part time, and college the other,
and my girlfriend the other. And still try and get some WoW-time in.
I get not having alot of time.
If I tried to go back and play Final Fantasy 7 now,
I don't think I'd complete it faster then 3 months. (80 hours first time I played.)
Still even after saying all that, I hate seeing developers
making shorter games no matter the reason:
Laziness, Society, etc.
You just don't see things like the first Half-Life, Fallout, or anything like that anymore.
(Maybe Bioshock's an exception, I've never played it.)
Command and Conquer 3 is the most recent title I've bought--
and that was a nice surprise.
Anyway, these are my thoughts--
pick them apart as you wish.
I loved HL EP3, but it was waaay to short for the given timeframe of development it had taken. And now there is a lot of time passing by and still no signs of EP4. I thought Valve would develope new levels blindfolded in de source engine by now, they known the genre and HL engines for 10 years for christ sakes! IF i would be the fat man in charge I pumped out 2 hour episodes every month. But who am i...
There are legitimate benefits to shorter games both for us and for publishers, but there are drawbacks too. Regardless of any ill-intent, you are going to pay more for your games because (distribution) overheads are higher - there are less economies of scale. And it seems like the easy way out for publishers - develop a short game and call it Part 1; if it sells, continue to Part 2. If not, ditch it.
There is also the issue of dumbing down... in the same way half-hour tv program can't have the same plot complexities as a 2hr film, shorter games will tend to have less scale and ambition than larger (epic) ones. Imagine Oblivion with a third of the game-world... let's face it - you're not going to build a huge game-world if you can't be sure there will be a next installment to make use of it.
People have mentioned CoD4; I enjoyed the single player game as well, and I didn't feel like I was missing out on length - but that's because I didn't like the fact that it was entirely on rails. I would hate for that to be the role model for future games.
If I think back to recent single-player games that I've enjoyed, CoD4 was by far the shortest. Better examples were Oblivion, Crysis & Bioshock were better examples, and part of their appeal was the scale.
As for episodic content, for every HL2 there is a Sin Episodes...
I'm skeptical.
Yep, I agree :)
Many games I play are open-ended or I can set my own pace in, like Fallout or Planescape, so that isn't a huge problem for them. I agree though. The last game that definitely left me wanting more at the end of it was Prince of Persia: The Sands of Time. The end of it came around so beautifully and the game was so brilliant that, despite the flaws, I wanted to play it all over again straight away.
Other games I've played have come close to that, like Beyond Good and Evil or Deus Ex or Episode Two, but they've always come round in such a way that I felt that I was being lead through a story that was coming to the natural conclusion and was perfectly done.
I forget where I am, what I've done, and what I'm meant to be doing, so it takes me about half an hour to figure out what's going on again. I remember I went back to Vampire the other day to finish it off, I had one quest I had completed but didn't hand in. I had to go back to someone to hand it in, but I had no idea who this person was and where they were.
JRPGs I tend to play in bouts, random encounters and the save point system just annoys the hell out of me after a while, so it often takes me a very long time to play through them.
Because I often forget where I am I restart games so often, I've started Fallout about 10 times already, and never got past the hub, but not only that, but because I'll find out I've missed something good previously.
It's not just something I've done now I'm older and have less time, I've always done it.
I short game concentrate more action in less space/time. I enjoy a game not just because is enterteaning and funny, but also because i love to see the graphical desing and the advance of the computer graphics. So a "short" game can give me the two things at the same time, and also can give me time for remember that i have to be a productive person into the society
Fair point - if there is no more story to tell, then it's the right time to end. Or in the case of Ep2, the chapter ended, but the story will continue.
Totally agree. ;)
I never finished Oblivion, or STALKER. Games with more than 8 hours of gameplay are too boring for me. Of course, there are some exceptions.... KoTOR 1 and 2, for example. :D
Maybe I am just a game addict. Sometimes I buy a game, but don't play it till a year or so after the purchase. I find that I enjoy longer games, however, they take so much of my time that I don't get around to playing the shorter games. I'd say only about 10% of my games are casual games that I can pick up and play for a couple hours one week, then pick it back up months later where I left off.
Does that include CoD4? I'm not sure if that multiplayer was designed from the ground up etc, but I do enjoy it as much as TF2. Also the single player was the perfect length for me, short but decent (and it ran well enough on my 7600gt, which is always nice).
I definitely think that the fps genre is hitting the sweet spot in terms of length. I'm usually left wanting more at the end of it, instead of feeling like im working my way through parts of the game. Like in FEAR, I think that game would have really benefited from being cut in half and released at half the price.
I complete about 1/3 of the games I start. Some games I really want to finish, I've started Beyond Good & Evil + Psychonauts a few times now, I will get them done one day xD
Also I prefer RPG's to be about 30hours rather than the JRPG of 90. Kotor and Kotor 2 I managed to complete, but generally when I have an hour to spare I jump into a multiplayer game, and when I get the rare full day to play games I don't remember where I was in my most recent single player experience/ have a new game to try D:
I also thought Portal was just the right length, any longer and it would have gotten stale. There's no point making a game long if it gets boring, the value of a game for me isn't on how long I play it for but how much I enjoyed playing it.
When I get a game, I'll usually play it for the first week quite frequently, then after that I'll play it on and off depending on how much I enjoy it.
Getting old... you're turning into my mum. Next you will be telling me you are up until 2am playing Spider Solitaire.
Agreed! :D
I play RPGs, mostly. That says the sort of length games I like. ;) Although to be fair, recently I've fallen behind in actually playing them for more than an hour, never mind completing them.
And yes, I do lose interest in too long games.
"...barrier of reentry, in which I don't remember what the hell I was doing a month ago,"
that hits the nail on the head for me. especially in Vampires tmB or Final Fantasy 7 (or 8?)
Keep forgetting what I was supposed to do where (and how)
I've had to finish a number of games lately in order to make room for new ones, so I've managed to end C&C3, SupCom, Vampires tmB, and CoD4.
I cannot (or won't) finish Oblivion (never got past the first portal) and GTA3 however. (stuck in a single mission, just can't beat it) :(
Maybe I need a "God-Mode" for this mission. :D
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