The art style of Diablo 3 will remain unchanged after the resignation of Blizzard's Art Director.
A Blizzard representative has officially spoken out, confirming rumours that Brian Morrisroe, Art Director for
Diablo 3, has resigned from the company.
Talking to gaming blog
Kotaku about why Brian resigned, it was made clear that it was in no part a reaction to or a result of the negative fan reaction to the look of the game - which many consider to be a bit to bright and pretty.
Instead, it appears that Brian has left to form a new company and that his departure will not effect the development of
Diablo 3 in the slightest, nor will the art style or presentation of the game be changed as a result of his resignation.
Rumours of trouble in the company first started circulating when Blizzard began advertising that the company needed a new Art Director and were inviting candidates to come forward.
"
Brian recently resigned to form a startup company "outside the game industry", which is why we posted about the open position," said a Blizzard rep.
"
That change won't impact the game...we're really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring aboard will work with other artists on the team to maintain the art style moving forward."
So, anyone in the forums think they'd be up to the task? What do you reckon to
Diablo 3's new look? Let us know in
the forums.
still don't like the current art direction as much as I would like to.
Here I go again..
back on topic. it's odd and (slightly dissapointing) that a lead role cuts out half way through development, cuz its surely going to cut up the release date
The guys who dump on the art, are wrong.
"If you don't like it, don't play i" is what I think. You can make one yourself so you can get exactly what you want.
I'm sure all the people against the colors would've been rather angsty if D2 would've been previewed with Arcane Sanctum and the desert of Act 2. It's only a part of it, so just because Blizzzard chose to show the two zones first doesn't mean much at this point.
The level of whining the more vibrant and unique colors have raised are the product of small people who are able to adapt to new, which makes me rather sad seeing as I've considered gamers to be the open minded people. I guess we're seeing a change in that, where we will begin to see the divide between "conservative" players and the "adaptive" players.
Unfortunate that Blizzard lost an important designer, but I'm sure it wasn't all of a sudden or for the wrong reasons.
p.s.: spellcheck your blurb on the main page.
I dont expect blizzard are anywhere near a deadline for D3, look how long ago Starcraft 2 was announced compared to projected release dates etc.
I really did lol.
Take it everyone's seen the article on Multiplayerblog, 'Diablo III Designer Turns Tables, Judges Fans Screenshots':
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/
Let them be and they shall deliver the goods.
http://newd2event.net/img/maps/act1/TamoeHighland.jpg
http://img126.imageshack.us/img126/5194/tristram2jh.jpg
So what's the fu**ing deal, with these twats mouthing off about the new game? Have we seen the River of Flames or the final boss battle, yet? So all of this furore is over the game's conceptual opening regions, which doesn't look any different from either of its predecessors over the last 11 years.
So I don't understand all the criticism from some.
I'mjust hoping the game will be a little more gruesome, I remember fondly all the blood stains, skeletons in torture racks, harems full of dead concubines etc.
MrMonroe, which deadline are you talking about? The work put into games increase as their development cycle gets closer its end, so in those terms understanding the timing doesn't require any conspiracy theories. They wanted to do it once they're well on their way but not in a critical phase of developement is how I would see it. Good luck waiting for D3 if you're of the opinion it's coming out soon, you might want to think of something to do in between though =]
CowBlazed yeah it's true Blizzard is using more vibrant color palettes now than before, but since when have Starcraft, Warcraft and Diablo looked anything but cartoony?
I agree with Blizzard that the game as a whole would probably be more enjoyable having diverse environments, but IF I happen to stumble into a dungeon, it must LOOK like a dungeon and not a scene cut and pasted from Warcraft.! In the demo, where the barbarian spoke to Deckard Cain - the interaction IS AN EXACT REPLICA OF WHAT WARCRAFT LOOKS LIKE!
I've read Blizzard say that they were undoubtedly influenced by WoW when creating D3. I think the whole problem lies in that single sentence....
I signed th petition and will be first in line to get a D3 mod.
There is a major difference in how things look when you change from 600x480 or 800x600 resolutions to full 1280x1024 or above. The sheer lack of amount of pixels available in the previous games made it impossible to make anything look as lively or vibrant as they can now. That's hardly a reason to not to, but if you want to keep playing on those resolutions I'm sure nobody minds, as long as you're happy with it.
Kiepa you sound like you know better how to design games than Blizzard does. How does a dungeon look like to you? Why is one thing a "proper dungeon" and another one isn't? Is a dungeon not a dungeon just because you are limiting yourself and your perspective to a certain set of attributes? Some others (including the designers) might not see the same attributes as relevant, ever thought of that?
I've also played both of the previous games for countless hours and still occasionally do. I also think they are outdated while legendary pieces of hack and slash gaming history. So don't bother putting me in the "new age gamer" section to wave a hand at what I'm saying.
Games and designers evolve and want to do things differently. Gamers are obviously starting to fall behind.
"Harsh conclusions nor well founded by any stretch"? Son, have you been following the story the last couple of months or do YOU go around posting unfounded replies?
Lead Diablo III designer Jay Wilson said that even though 55,000 Diablo fans have signed a petition asking Blizzard to return to the darker, more gothic look of the old Diablo games, the new, vibrant art style is here to stay.
Theres no going back now, he said during an interview in a Manhattan hotel where Blizzard was showcasing their newest games. Were very happy with how the art style is. The art teams happy. The companys happy. We really like this art style, and were not changing it.
Whether D3 is still in development phase or whether it's a day before the release, the art direction "IS NOT GOING TO CHANGE". I see it as moronic to call a solid statement like that "unfounded by any stretch".
I don't recall either saying that I want to play at poor resolutions. I looked hard through my original post, but I just cant find myself making that statement. And a dungeon is MOST CERTAINLY NOT just a dungeon. You want to tell me that if a 5 year old girl draws a dungeon and serial killer draws a dungeon it's going to look the same? Diablo is about setting a dark, macabre mood. That's what made D1 famous - the fact that it broke away from the trends. Dark, scary, confined dungeons (which actually makes you feel like you are in one) with your character's sight limited to his/her light radius. If the "dungeon" in the demo is anything to go by it would feel like my character is strolling through a nice WoW field. It's lit up, beautiful fixtures and no limited sight. The tension and scariness of the first Diablo seems to be lost with D3, which leaves it up to superbly produced ambience music to set the mood. While a 3D game will always be 'smoother' and more clean cut than its 2D counterparts, probably 100's of thousands of diablo fans including myself feel that Blizzard is spitting in the faces of their loyal fans by seemingly incorporating too many Warcraft elements. Diablo is not Warcraft.
I don't know of many fans who were disappointed when D2 came out. Odd that there's a massive online petition going on now against D3. Maybe it's just me. And while you can never please everyone ... why change the core of a winning recipe to this extent? To win over WoW players perhaps? Hmmmm...
Having seen parts of two zones and drawing conclusions how the rest of the game will look like from it is clearly the the way to go, as you've so well pointed out. After all Blizzards honchos have said the rest of the game (we haven't yet seen) will be full of rainbows, purple fluffy bunnies and all things anti-gothic. That's what I said, and that's what you missed. Oh, and remember Blizzard stating at WWI08 (I think) that they want the zones to feel different? I know it's not fun to not know how the finished game will look like. Well, except for you and the other 54 999 people.
I'm sure your theory of catering to WoW fans is correct too. After all, it's not gameplay or story people are interested in, nevermind good games in general, but the pretty cartoon graphics that come with it. Yes!
Why should game developers be stuck in "this is how it's always been done"?
Blizzard are known from making games the way they see fit, and have so far done a great job at it. Expecting them to bend to the will of people who are so saturated by how things were that they're unable to see anything beyond that...I can't help but finding it amusing.
Next time try to read whole sentences instead of ignoring the actual message and focusing on the more "annoying words", please.
http://www-users.mat.uni.torun.pl/~rembol/eng/diablo2_1.jpg
Worse?
http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/3male-witch-doctor-using-ho.jpg
D3 Looks good to me, from what I've seen.