Denis Dyack of Silicon Knights has accused Epic of defrauding the entire games industry while promoting the UE3 engine.
Silicon Knights boss Denis Dyack has accused Epic of defruading the games industry when promoting the Unreal Engine 3, the engine which powers Silicon Knights latest game the Xbox 360 RPG
Too Human. The Unreal Engine 3 is also used in games such as
BioShock and
Unreal Tournament 3. It is the most popular third party engine currently available.
Dyack claims that the four-development of
Too Human would have been considerably shortened if Epic had not misled other developers about what the UE3 engine can actually accomplish. Silicon Knights is currently in the process of suing Epic for that very reason.
"
Too Human has been a four-year development cycle and it would have been out even quicker, but we had to re-write the engine because of all the Epic stuff," Dyack told
Develop in a recent interview.
"
The trial is proceeding; we feel really good about our claims, and we're hopeful that justice will be done. We all feel really strongly that they have defrauded us, and a major portion of the industry."
Silicon Knights first began their lawsuit in July last year, accusing Epic of failing to deliver development resources on time, not providing full and adequate support for the engine and using funds from the deal to promote their own game,
Gears of War which also uses the UE3 engine.
Epic meanwhile has insisted that there was plenty of support and resources provided as part of the deal. Epic has also counter-sued Silicon Knights amidst claims that SK breached the agreement by using the engine resources intended for
Too Human to also develop a game for SEGA.
Have an opinion on all this legalistic mumbo jumbo? Pass on your thoughts in
the forums.
Yeah, I honestly don't care that they're incapable of releasing a game.
Hell, they've made a game that seems to be mostly a grindfest. I'm not sure where he's coming from with the 'misled developers' crap. Everyone else with the Unreal 3 Engine seems to have made a game with it. It seems to be quite capable of terrain destruction.
I don't see how it's Epics fault that they couldn't work the engine, sounds like a classic case of PEBKAC over actual engine flaws.
Doesn't help that the game seems to be a massive pile of suck :/
There is something wrong with making games for consoles when you've made the money you're spending on that console development on PC games over the years, to then go and develop console exclusives (the port scraps thrown to the PC a year later doesn't count) while simultaneously badmouthing the PC platform THAT THEY GREW ON in the worst of ways.
http://www.tgdaily.com/content/view/36390/118/
'Hi, yeah, if it wasn't for the PC and all the idiots who bought our games we never would've been around to do all these short, bland console games, we're still going to act as if that never happened, though.' Get lost.
Twonks, they got me excited about every Unreal game since UT99 and they all blew.
obviously none of you have heard his visits to the 1up podcast where he goes on for 2 hours about social engineering.. and basically makes excuses for his games. 1up have been a supporter of Dyack but even they gave it a C-.
its impossible to re-write an engine in the time they talked about, flat out impossible. What they are actually trying to do is steal Epic's intellectual property and get 10+ years of engine technology for free by claiming they re-wrote it and that Epic breached contract.
and how convenient that the game should suck because it all re affirms their bullshit story.
**** SK!