Left4Dead will have roughly the same system requirements as previous Source games.
If you're curious to know if your PC can handle Valve's new zombie shooter then you need wonder no more thanks to these system specifications which were today announced by Valve's Doug Lombardi over at
Half-Life2.net.
Left4Dead is one of Valve's most eagerly awaited projects as the game is set to be geared totally towards co-operative gaming. The title casts up to four players as humans who must fight hordes of AI controlled zombies across a series of campaigns. The game has received particular praise for the new AI Director system too, which adapts the placement and ferocity of enemies according to players style and abilities.
Check out the system specs below.
OS: Windows Vista, XP or 2000
CPU: 3.0 GHz P4, Dual Core 2.0 or AMD64X2 (or higher)
RAM: 1 GB for XP / 2GB for Vista
DISC DRIVE: DVD-ROM Drive
HARD DRIVE: At least 7.5 GB of free space
VIDEO: Direct X 9 compatible video card (Video card must be 256 MB or more and should be a DirectX 9-compatible with support for pixel shader 2.0)
SOUND: Direct X9.0c compatible sound card
So, what does that mean? Well, it means that the requirements are pretty much the same as any other Source game of late, but seeing as
Left4Dead runs on the same engine as
Half-Life 2 and its subsequent episodes that isn't really very surprising.
If you want to know more about
Left4Dead then you can check out our
hands-on Left4Dead preview, or read
our chat with game writer Chet Faliszek.
How does your rig compare to those requirements? Let us know in
the forums.
still, looking froward to this game with rabid anticipation.
Getting more and more excited by this game as time goes by. :D
Alan Wake better have zombies if it wants my attention again. ;)
i wonder when is Valve taking on Dx10 and geometry shaders...........
Source games still manage to look "good" even though the engine is getting a little long in the tooth, now. The update to the source engine seen in the Orange Box games was a big help, there.
Unbelievable, someone saying "hopefully it will have more graphic jizz than other source game" and then goes onto say "but not have any source games"
So how are you basing your opinion on source games? Screenshots? Please, static screenshots can never give a true representation of how the graphics in game are like when playing. Same thing with youtube vids. Or are you basing your opinion on seeing source games on a friends spectrum?
Source games look good.
ah! I was just about to ask! I have seen CS:S running on a 2.6GHz P4M with intel graphics (Extreme 2 I think) and 256MB ram
All source games that I've tried (except CS:S, oddly...) have maxed a single core without touching the rest. There are various console command that can be used to shift processes around, but they invariably end in instability.
I'd really like L4D to maybe split AI, physics and particles into seperate threads.
http://www.steampowered.com/status/survey.html
the way i understand it is you can spawn as the vomiting zombie or one of its two friends but you can't play the minions.
Afcourse the 939 lives on, don't believe the hype of Quad core modern processors. I have a 939 4800+ processor and until now it handles every 'new' game, with high settings and high resolution, i can throw at it. must say it also has one 8800GT video card but that is not top of the line either. So all the overhyped quadcores and SLI configs and extreme motherboards are a bunch op bs to me.
Take for example the new Gigabyte motherboards with 2oz ground coper layers. Lots of marketing with 0% advantage.
So you've seen HD videos of sourc games, it's still a video. Please, if you're going to comment on games such as source games then have the decency to have played them first hand. It's like saying Marmite tastes horrible after you've seen a video of it, taste the product, try the product, then your opinion will have substance.
exactly, poke the specs. and lets play it :D
yeah, using high definition videos to analize how good a video games graphics graphics is a complete waste of time and the wrong way to do it. you need to lick the game disc and take a syringe and inject it into your wrist to get a feel for what the game graphics will actually be like.
/facepalm
besides, I have HAVE played source games first hand. do you have a 10 second attention span or did you completely miss the part where I said I had played them? what I was getting at was I didn't know how customizable the engine is, graphics wise. you know, the engine. that thing that compiles the graphics. yes that. I'm not a graphics engineer so I don't know how customizable the engine is, in regards to graphic updates and whatnot.
FFS