The free-to-play online shooter and recruitment / propaganda tool
America's Army has cost US taxpayers a staggering $33 million USD to develop and release, it was revealed today.
The budget for the game, which was developed to help engage with young people, was uncovered after a Freedom of Information Act request made by
GameSpot.
While the game was originally planned to cost $7 million across a five year development and release period, costs soon ballooned as the title became more popular. Expansion packs and updates followed and a new game in the series,
America's Army 3, was released earlier this year to a lukewarm response.
Retail versions of the game have also been released by Ubisoft on consoles -
America's Army: Rise of a Soldier for the PS2 and original Xbox, followed by the more recent
America's Army: True Soldiers on the Xbox 360.
You can check out a breakdown of the year-by-year budget below, but most interesting of all is the fact that the US Army appears keen to continue operating within the games industry. A denied request for further information was met with the response that "
disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry".
America's Army Year-by-Year budget
2000--$3,500,000
2001--$5,600,000
2002--$1,862,985
2003--$2,600,000
2004--$3,866,482
2005--$1,288,552
2006--$4,050,748
2007--$2,788,137
2008--$3,887,450
2009--$3,395,702
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