Company Of Heroes to get DX10 treatment in March

Written by Tim Smalley

January 19, 2007 | 17:07

Tags: #10 #be #coh #company #directx #dx10 #geometry #heroes #image #meant #of #performance #played #quality #shader #the #to #twimtbp #way

Company Of Heroes, one of the best games of 2006, looks set to be getting a DirectX 10 update as early as March if a report on The Inquirer is to be believed.

We have known that a DirectX 10 update for the game has been coming ever since November, but we didn't expect to see the results quite as early as the end of Q1.

Relic will make extensive use of the geometry shader, with additions like point shadows and fuzzy grass. Fuzzy grass is essentially grass that will have micro displacements that break up the detail in the base terrain texturing.

In addition, Relic plans to leverage some of the other benefits to DirectX 10, to improve performance with more graphical features turned on. The developer's plan to add more detail into the world with more smaller object details in the world. Of course, all of these will react with the world and will be fully destructible like every other element in the Company of Heroes world.

NVIDIA has worked very closely with Relic on the title via its The Way It's Meant To Be Played developer relations programme and we're assuming that NVIDIA has had a hand in providing Relic with additional support to get the DirectX 10 patch out as soon as possible. After all, we're still eagerly awaiting ATI's delayed R600 graphics processor.

Simply put, I can't get enough of this game at the moment. A DirectX 10 graphical update would mean that I end up devoting even more man hours to the game. You guys wouldn't mind that, would you?
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