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Mark Morris

How To Start Your Own Games Studio, Pt 4

How To Start Your Own Games Studio, Pt 4

Introversion's Mark Morris has gone through how to develop an idea, prototype it and approach publishers. Now, you're ready to negotiate a deal and Mark is on hand to give you a guide on what to expect, complete with some entirely fictitious examples...

June 23, 2008 | 08:57
How To Start Your Own Games Studio, Pt 3

How To Start Your Own Games Studio, Pt 3

Introversion's Mark Morris outlines the next stage; you've got an idea and a prototype, but what's next? Approaching a publisher, of course - but is that the right path for your game and what can a publisher do for you anyway?

June 15, 2008 | 12:44
How To Start Your Own Games Studio, Pt 2

How To Start Your Own Games Studio, Pt 2

Introversion's Mark Morris is at the microphone again, sounding off about how to start up your own development studio. Last time he covered the basics of forming an idea and developing it.

April 21, 2008 | 08:05
How To Start Your Own Games Studio, Pt 1

How To Start Your Own Games Studio, Pt 1

All gamers have had an idea for a game, but many don't know how to launch their ideas off the ground. Now, Mark Morris of Introversion kicks off a new series examining how to launch your own independent studio.

April 9, 2008 | 07:06
Staying Independent

Staying Independent

Mark Morris of Introversion Software, makers of DEFCON and Darwinia, writes in this weeks developer column about publisher pressure, how all the characters in Darwinia almost had smiley faces on them and why it's good to be indie.

January 28, 2008 | 07:43
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October 14 2021 | 15:04

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