Darwinia devs talk armageddon

Written by Wil Harris

January 19, 2006 | 11:37

Tags: #darwinia #geometry-wars #interview

Companies: #defcon #game

Many of you will no doubt be familiar with Darwinia, the bizarre little game that is taking the gaming world by storm. Released exclusively over Steam, Valve's online-only content delivery system, it's attracted a very large number of hardcore players in a very short space of time.

The developers are called Introversion, and some of you may remember their previous title, Uplink - a hacking sim. Now, the team is working on something new which is due out in April. It's called Defcon, and it's a mixture of Missile Command with Wargames with Risk with Darwinia. It looks pretty cool.

The boys over at Eurogamer have managed to bag an interview with one of the creative chaps on the team, and his revelations about the game are rather interesting. Go check out the interview, here's an excerpt:

"Yeah, we're very excited by Office Mode. The basic idea is that a group of work-mates can start the game up in the morning in Office Mode, playing over their local area network. The game takes place entirely in real-time (you can quite easily end the world with nuclear conflict in eight hours) and each player controls one territory, e.g. North America or Russia. You can hit the Panic key (press escape twice) which immediately removes the game from the screen and places a discreet icon in your system tray. That icon changes when important things happen - for example if you detect some nuclear launches the icon will flash as a Nuke for a few seconds. Because everything is taking place in real-time you've got at least 30 minutes before those nukes land, so you've got plenty of time to respond without interfering with your real work too much."

Sounds like a rather interesting diversion that could well keep us occupied over at bit-tech Towers. The graphical look of the game is edgy and retro, and rather reminds us of another recent 'pure gameplay' success, Geometry Wars. We can't wait to get our hands on this: in the mean time, why not discuss the details revealed so far over in the forum?
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