Silicon Knights boss Denis Dyack has spoken out on his belief that cloud-based computing is an ideal business model for the games industry, eliminating nearly all of the problems which plague publishers and developers at the moment.
Cloud-based computing is basically a method of processing data in a central hub or cloud and then streaming only the outputs to the consumer, while channelling inputs back to the cloud and running the cycle over.
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In some ways it's the absolute elimination of any hardware as far as the consumer is concerned, because the hardware is the cloud," said Dyack in an interview with
GI.biz.
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It helps on so many levels because it resolves the piracy issue, which is a massive problem today, and the used games issue, because you buy something and it's yours forever – it resides on the cloud. These are wins for the consumers and wins for the game developers."
Dyack has long been an advocate of creating a single platform for gaming to help make things easier for developers and touched on how a cloud-gaming system would be one way to achieve that.
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People confuse a one console future as a monopoly and that's completely wrong. The idea is it would be an open standardised format where anyone could manufacture. If a grandmother goes into a store and wants a specific game for her grandson, she has to figure out the console, the ratings system, and all these barriers that have been artificially created.
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People think that's normal because that's all we've ever had. This is a win for everyone."
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