Polish game developer Techland has announced that its upcoming Warner Bros.-published zombie title Dying Light has been delayed until 2015, allowing time for last-minute tweaking of the game.
That Dying Light, the company's ambitious follow-up to the
Dead Island series, had suffered a schedule slip was no surprise: the company's game was originally supposed to be on shop shelves at the end of March. Now, Techland has explained the reason for the last-minute delay: a desire to make the most of the technologies it has developed for the open-world undead-'em-up.
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When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open world games. After many improvements and months of hard work, we have now come so close to realising our initial vision we feel we cannot stop before it is ready,' the company claimed in a statement on the matter.
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We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first. The new date ensures that we can fully realize our vision of an innovative open world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.'
That Natural Movement feature is Techland's hope to make Dying Light a must-have game, allowing players to perform parkour-like stunts - leaping between buildings, grappling up walls and pouncing down on enemies as and when they desire. Coupled with an open-world environment, next-generation Chrome Engine 6 visuals and a day and night cycle that alternates between scavenging and survival, the company is clearly hoping for a big-seller.
Techland has claimed to be fully supported in the delay by publisher Warner Bros., with the two companies agreeing on a revised February 2015 launch date for the title.
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