Electronic Arts has reaffirmed its commitment to the free-to-play genre, promising that it will expand aggressively in low cost and free-to-play markets in the future.
Speaking to
GI.biz (login required), EA's Frank Gibeau said that free-to-play games such as Battlefield Play4Free and Need for Speed World can be as profitable as console games.
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Frankly when they get to scale, have huge audiences, are very profitable, they're not cannibalising the main games and they actually reach markets that we're not currently serving,' said Gibeau.
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With Need for Speed World, Russia and Brazil are number one and two - the Ukraine is in there too. I can't sell packaged goods in those territories.'
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But I'm reaching an audience with Need for Speed content. It's an engine that's not as advanced as Frostbite 2 but it's certainly got great production values and great game designs, and it's free-to-play with micro transactions. It's a very exciting time from our perspective because it's not all about consoles. It's about smartphones, tablets, free-to-play, browser, social.'
Some of EA's free-to-play games have struggled to impress more established audiences, however - we didn't reckon much to
Battlefield Play4Free in particular.
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