Electronic Arts has officially announced the closure of its Mythic studio, best known for the Dark Age of Camelot and Warhammer Online fantasy titles, following poor reception for the company's Dungeon Keeper reboot.
Created when Mark Jacobs merged his Adventures Unlimited Software with Rob Denton's Interesting Systems in 1995, Mythic Entertainment's focus was on massively multiplayer online role-playing games (MMORPGs), but the company struggled to find traction against Activision-Blizzard's seminal World of Warcraft. The company was acquired by publishing giant Electronic Arts in 2006, briefly renamed EA Mythic before becoming Mythic Entertainment once more in 2008. EA merged Mythic and BioWare into a role-playing division under the auspice of Ray Muzyka in 2009, the day after co-founder Mark Jacobs left the company.
Known as BioWare Mythic, the company released the Warhammer Online: Wrath of Heroes title in a never-to-finish beta and Ultima Online: Quest for the Avatar for Apple's iOS. Returning to the Mythic Entertainment title once more, the company's swansong would be the mobile reboot of Dungeon Keeper - largely considered to be near-unplayable thanks to an over-reliance on free-to-play mechanics that require the player to shell out real-world cash in order to continue past the very first stage without weeks of grinding.
'We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations,' Electronic Arts confirmed in a statement to press this week. 'We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair.'