Developers at Electronic Arts have revealed an interesting quirk about the upcoming
Medal of Honor reboot for PC, PS3 and Xbox 360, confirming over twitter that the game will make use of two totally different engines.
According to tweets from the official EA LA twitter account and from Community Manager Matthew Pruitt (via
Shacknews) have revealed that while the singleplayer portion of the game will use a heavily modified Unreal Engine 3 the multiplayer portion will be built using DICE's Frostbite engine.
The singleplayer and multiplayer aspects of the game are also being developed by separate teams. The singleplayer is to be handled by EA's internal LA team, while the multiplayer is being put together by DICE.
Speaking in an IGN UK preview of the game, DICE president Patrick Bach said that that doesn't mean that
Medal of Honor's multiplayer will be all that similar to DICE's other Frostbite-powered game,
Bad Company 2.
"
We're using the Frostbite engine and it's amazing to see how it can build a completely different experience," he said.
The use of two engines, each with their own strengths, weaknesses and visual styles, does raise some interesting questions about the game though. Firstly, how big is the installation going to be on PC if it requires two engines?
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