Onlive, the controversial cloud-based games system which has had tech-heads arguing since it was first announced last year, will launch in the US on June 17th.
The premise for the system is simply that gameplay is streamed back to players over the internet, with the actual computing done in Onlive server farms. Player inputs are pinged over to the farms and results are sent back as video, continuously. The theory is technically sound, but
doubts have been raised over how viable the idea is on current internet connections.
Either way, Onlive is confident the system will work and has signed up publishers like EA, Ubisoft, 2K Games and THQ to support the system from launch.
Pricing for Onlive has been revealed too, with users coughing up a $14.95 USD monthly subscription for access to the network, with game access costing extra. Players will also be able to buy games over the service, as well as rent them and the first 250,000 people to sign up will get three months of free access.
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This marks a huge milestone for both OnLive and the interactive entertainment landscape as a whole, changing the way that video games are developed, marketed, accessed and played," said Steve Perlman, Founder and CEO of OnLive. "
We are opening the door to incredible experiences for gamers and enormous opportunities for developers and publishers."
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