Ubisoft has given a little insight into how a modern computer game is created with a new video that shows some of the highlights of its Snowdrop game development engine, which is being used to create upcoming game The Division.
Highlighting just how far removed from core coding much of the development process can be these days, the video shows how models can be dragged and dropped into live scenes then morphed and animated all on the fly.
Christian Savoie, Lead UI Porgrammer at Ubisoft Massive studios - the studio developing the engine - describes how, "The core of the Snowdrop engine is a node-based scripting system [...] It affects all systems of the engine from rendering to AI to mission scripting and UI. It allows us to quickly develop our assets and to preview them and interact with them in ways that have never been done before."
Ander Holmquist, Technical Director or Ubisoft Massive studios, also added that "we saw that as games were getting bigger so were the projects for working on them and we wanted to go better, not bigger."
Tom Clancy's The Division is a third-person tactical shooter with RPG and MMO elements - that's next-gen for you. It's set to arrive on PC, PS4 and Xbox One and has a release date of Q4 this year.