Following the leak of non-final system requirements for its upcoming third-person hack-'em-up Watch_Dogs, Ubisoft has made public the official stats - and the news isn't good for those running on 4GB of RAM.
Leaked last week in a hastily-removed listing on the Uplay storefront, the preliminary system requirements for the cross-platform title showed early signs of the upcoming next-generation consoles' influence on the future of PC gaming: a 64-bit OS requirement, the need for a quad-core CPU and recommendations to install an eight-core or better chip in order to get the most out of the game.
Now, Ubisoft has formally announced final specifications - and there are some interesting changes. First, the high-end Ultra specification has been removed from the game's revised listing - a level of graphical fidelity the company had previously claimed would require an Nvidia GeForce GTX 670 or AMD Radeon HD 7970 GPU alongside an Intel Core i7-3930K or AMD FX-9370 CPU.
The most interesting change, however, comes at the bottom end of the specifications: whereas the previously-leaked minimum system requirements had mandated just 4GB of RAM, the new - and presumably final - requirements request a minimum of 6GB of RAM just to run the game at its lowest possible settings, alongside a more powerful quad-core Intel Core 2 Quad Q8400, AMD Phenom II X4 940 or better CPU.
From the perspective of a game aimed at next-generation consoles, the change makes sense: both Sony's PlayStation 4 and Microsoft's Xbox One include eight-core AMD accelerated processing unit (APU) chips linked to 8GB of GDDR5 or DDR3 memory respectively. The game will, however, also be released on the Xbox 360, Wii U and PlayStation 3 current-generation consoles - the latter of which has just 256MB of system memory alongside 256MB of VRAM.
The full and final specifications, which include new support for Intel's Iris Pro HD 5200 integrated GPUs, can be found over on the Uplay Store
. Ubisoft has not given an explanation for the bump in minimum system requirements.