Valve founder Gabe Newell has claimed that the studio has very good reasons for not talking about
Half-Life 2: Episode 3, much of which is likely to do with enhancing the technology that the Source engine will operate on.
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I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said to
G4.
Although Gabe adamantly refuses to talk about why exactly
Half-Life 2: Episode 3 is taking so long to develop given that the episodic model should focus on a smaller game with a faster release, he hints that a major reason for the delays could be new features being added to the Source engine.
"
We've been able to take steps forward in the technology. Left 4 Dead couldn't have shipped without Episode 1 and Episode 2, right?" he noted. The Source engine itself has been going since 2004, but Valve has been strapping new features to the original release ever since.
"
[Those advances also] put us in a position to be able to do Portal and Team Fortress 2, and all of these products were enabled by moving to these shorter development cycles."
New features is all very well and good of course - but we'd still like to see just a
little glimpse of what Valve has got planned for
Episode 3. Let us know your thoughts in
the forums.
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