Rockstar co-founder Sam Houser has spoken out recently on one what he thinks is one of the most misunderstood things in gaming; casual gamers and the difference between them and the hardcore gaming elite.
In an interview with Develop
, Houser outlines why he thinks there isn't actually any divide between hardcore and casual gamers, claiming that Rockstar as a whole doesn't get the divide. Instead, all it comes down to is making good games that are accessible to all.
"The division doesn’t make sense to us,
" said Houser "good games will usually sell and be popular, bad games will struggle – of any type or genre or style. But we still believe big, high impact games will help the industry evolve and further surpass the movie industry as the next mass-market story telling medium.
"We always tried to make games that anyone could pick up and play. They may, over time, reveal a lot of structural and mechanical complexity, but the first mission of more or less any Rockstar game is very easy and engaging for a reason – because new people playing the game have to be gently led into the world of 3D action games
Interestingly then, Houser doesn't see Rockstar as a company which is developing hardcore games, but one which is focused on the market as a whole, claiming that "This is the way we try to cater for a mass market
"The challenge is to make a game in which ‘depth’ does not result in complexity the first minutes you play. This is a challenge we’ve always tried to embrace, and I hope we are getting better at it, just as I hope we are getting better at everything.
All we'll say is that though the Grand Theft Auto 4
is accessible, it sure is long too - there are members of bit-tech
who've been playing since release and are still struggling to finish the main quest. Let us know your thoughts on the game in the forums