S.T.A.L.K.E.R. Q&A reveals 64-bit support, better A.I

Written by Wil Harris

May 10, 2005 | 11:28

Tags: #shadow-of-chernobyl #stalker

Companies: #gsc-gameworld

A new Q&A with the developers of S.T.A.L.K.E.R, GSC Game World, has revealed some more details about the hotly anticipated shooter.

For those who have been living under a hole for the last year, S.T.A.L.K.E.R. has been heavily promoted by Nvidia as taking full advantage of the 6-series graphics hardware, with full Shader Model 3 support. The game was slated to come out at the end of last year, then the beginning of this year.

The developers say that it is still on track for this year, but refuse to confirm exactly when.

GSC recently announced support for a 64-bit version of the game, to take full advantage of Athlon 64 processors, but they have not revealed exactly what benefits the 64-bit version will offer.

Of note in the Q&A is a confirmation that each map is roughly 2-5 kilometres squared in size - a pretty huge playing area.

GSC have also commented on the AI implemented in the game, saying that 'Our in-game AI is good, better than in most games. It's more human-like and realistic. Not only does our AI simply behave and react, but moreover it is combined with a full cycle of our dynamic life simulation system... but don't expect too much from the computer. Only living creatures can be really artful.

The game features multiple endings, and multiple NPC characters playing alongside and against you, attempting to complete the same quests that you are.

The full Q&A is over at Oblivion-Lost.com, here.
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