World of Warcraft is getting a slow and gradual graphical update according to producer J. Allen Brack, not the mammoth graphic patch which some fans had hoped for.
Brack had previously intimated that a full graphics expansion would go hand-in-hand with the
Wrath of the Lich King expansion due our later this year, but now it appears that the developer is favouring a more organic and iterative approach to development.
"It's important to note that in general we're taking an iterative, organic approach to graphics upgrades, going feature by feature as opposed to thinking in terms of an overall 'new graphics engine'," Brack said in an interview with
a WOW fansite.
"
For example, we've discussed plans for new visuals for water, but this would be for a future content update or expansion."
Thankfully, Brack did offer some news about what players can expect to see in the upcoming expansion, which should titillate all of those who haven't had a beta invite.
"
We do have some graphics updates coming with Wrath of the Lich King, namely in three areas: shadow system, shader technology, and view distance. The shadow system will greatly improve the look of existing shadows, and players will be able to display both character and structure shadows," he said.
"
The new shader technology we've implemented enables the team to create even better looking terrain, as well as some cool ice effects. And, the view distance has been increased, so players will be able to see farther than ever before in Northrend."
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