GamesCom 2009: In a series of comments made during the unveiling of
Fable 3, Microsoft’s Peter Molyneux suggested that game designers should seriously question the decisions that they make when they design role-playing games.
“
The are things fundamentally wrong with all RPGs,” said Molyneux when teasing a new (and not yet revealed) new feature for
Fable 3. “
It’s something that’s been wrong ever since the 1980s.”
Molyneux implied that whatever the perceived problem was it’s something that Lionhead has found a solution too, though the realisation might not have been easy judging by the way that Molyneux referred to
Fable 3 as “
a problem child”.
“
We made good steps in Fable 2 with the dog companion, the breadcrumb trail and the no-death feature...but we aren’t stopping there,” said Molyneux just before revealing that
Fable 3 will cast players as the new king or queen of Albion.
“
I can’t tell you what this new feature is just yet, but I can say that Fable 3 is all about power and consequences,” he added.
Is Molyneux off his rocker, or have RPGs really been broken all this time? Let us know your thoughts in
the forums.
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