Euclideon promises unlimited graphical detail

Written by Clive Webster

August 2, 2011 | 12:23

Tags: #demo #ray-tracing #rendering #trailer #video

Companies: #euclideon

Small Australian tech company Euclideon has released a new demo trailer for its graphics technology Unlimited Detail, which promises to ditch the dependency on polygons in games in favour of millions of cloud point technology.

This should create richer game worlds that look more realistic, says Euclideon. The problem with polygons (as the video below brilliantly highlights) is that they’re computationally expensive and don’t give a realistic look when you look closely.

There is a better way to do graphics, which is used in medicine and the sciences, and that is to make everything out of tiny little atoms instead of flat panels [polygons]. The problem is, this particular system uses up a lot of processing power’ says the voice in the presentation video.

However, Euclideon has found a way to circumvent the processing problem, allowing it to create ‘unlimited little 3D atoms in real-time.’ The claim is that, while Nvidia and AMD might increase the polygon count by 25 per cent a year (Euclideon’s statistic), it has developed a method that increases the polygon number to such a level that ‘we could abandon polygons altogether and...run in unlimited detail.

The video includes plenty of comparisons between game worlds created with polygons and Euclideon’s demo island that uses its Unlimited Detail technology. There’s also a mention of technology that can accept polygons and transform them into 3D atoms, so perhaps games could be created conventionally and then ported to Euclideon’s method.

This should mean that game studios can adopt the technology without having to ditch their knowledge of polygon-based game design or having to learn lots of new skills. Smoother transition usually gives new technology more chance of catching on.

Let us know what you think in the forum.



Via Rock, Paper Shotgun.
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