AMD Mantle gets support from Cloud Imperium, Eidos and Oxide

Written by Edward Chester

November 4, 2013 | 17:04

Tags: #amd-mantle #mantle #oxide-games

Companies: #amd #eidos

AMD has announced that three more game developers have signed up to use the company's new graphics API, Mantle.

Cloud Imperium Games, Eidos-Montreal and Oxide Games will all start using the technology to help optimise the performance of their games when using AMD hardware.

Previously the only developer with official support for Mantle was DICE, which will be implementing support for the technology in an update to the PC version of its recently released flagship title, Battlefield 4.

“AMD is proud to play an instrumental role in transforming the world of game development with Mantle,” said Ritche Corpus, director of ISV gaming and alliances, AMD. “With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players.”

AMD announced Mantle back in September, revealing it as a new API for developers to eek out more performance from AMD hardware by providing more granular access to the hardware, circumventing some of the overhead of using the likes of DirectX and OpenGL.

The games industry has dabbled in proprietary APIs in the past but they had fallen out of favour as developers preferred the cross platform support of DirectX and OpenGL. However, with AMD having managed to get its chips in all the new consoles, it has been able to push support for its technology. The upshot should be better performance in PC games for users with AMD graphics cards.

Speaking about the newly announced support, David Anfossi, studio head, Eidos-Montréal said "Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance". Dan Baker, co-founder, Oxide Games added "AMD’s Mantle technology lets us get more out of the hardware than any other solution available". And, Chris Roberts, CEO, Cloud Imperium Games descirbed Mantle as allowing "us to extract more performance from an AMD Radeon GPU than any other graphics API".

Although none of the developers have announced exactly which titles will use Mantle, Oxide Games has confirmed it will be using Mantle in its 64-bit Nitrous game engine. Meanwhile, Eidos-Montreal is currently working on Thief, which is due to be released in February 2014, while Cloud Imperium is working on Star Citizen a space combat and trading game which is being released in modules, with the full title expected to arrive late next year.

More details and a demo of Mantle will be revealed at AMD's developer summit running from 11-14 November in San Jose California.
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