F.E.A.R.

Publisher: VU Games

We used the full retail version of F.E.A.R. patched to version 1.08. The game makes use of a lot of effects - including soft shadows, volumetric lighting, parallax mapping and particle effects, along with a slow-motion mode that really taxes today's top of the line GPU's. There's extensive use of high resolution textures. The walls are both bump mapped and parallax mapped to give a realistic feel to the brick walls that are a big feature of this title. Also, the world is incredibly destructible, which is made more realistic by parallax mapping.

In general, this is a graphically intense game and the most outstanding part of the graphics engine is undoubtedly the player character's shadow that is cast on the wall. It also has the most advanced A.I. that we have ever seen in a game engine to date - there are times when you'll find yourself with your pants down around your ankles with no where to go.

We used the built in benchmark for our testing. Although this isn't as stressful as many portions of the game, it does give a good indication of overall game performance.

Connect3D Radeon X1950 XT 256MB F.E.A.R. Connect3D Radeon X1950 XT 256MB F.E.A.R. Connect3D Radeon X1950 XT 256MB F.E.A.R.

Connect3D Radeon X1950 XT 256MB F.E.A.R.

Connect3D Radeon X1950 XT 256MB F.E.A.R.

Connect3D Radeon X1950 XT 256MB F.E.A.R.

Connect3D Radeon X1950 XT 256MB F.E.A.R.

Connect3D Radeon X1950 XT 256MB F.E.A.R.

Connect3D Radeon X1950 XT 256MB F.E.A.R.
We saw Connect3D's card trading blows with Nvidia's GeForce 7900 GTX again - memory quantity doesn't appear to matter all that much on the Radeon X1950 XT 256MB. However, it did affect the GeForce 8800 GTS 320MB, which really fell away when 4xAA was enabled at both 1600x1200 and 1920x1200.
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