DECISION MAKING AND BATTLE STRATEGY CRITICAL to WINNING THE GREAT WAR
World War One is a historically accurate turn based strategy game from experienced and respected developer AGEOD, due for release by Ascaron in November 2008. The new game allows players to command the armies and battleship fleets from one of eight major nations including Great Britain, Germany and Russia, as they try to ensure victory and restore peace in Europe during the Great War.
Commanding from the Prime Minister’s office, players must manage troops, coordinate strategic movements with allies, attack enemies, select generals, organise war production, engage in worldwide diplomacy, negotiate with the national parliament or support technological research. Playing as the Lord Kitchener or Sir Winston Churchill, the strategy may involve the need to relieve pressure on the Western front and invade the Turkish Straits to open sea access to Russian allies. However it is crucial that such a move does not leave other areas undefended, as Britain’s main rival Germany expands its army and naval fleet.
Players may also elect to invade foreign soil to enlarge the front and expand their rule on a European or global scale. Careful tactical decisions could ensure an easy victory and mass domination. However, attacks that are not carefully planned or supported may lead to a severe loss of troops and forced retreat. Alternatively, the best tactic may be to ensure the survival of the existing order, defending the current territory to maintain the status quo. Despite being a safe option, this may confine and restrict a nation, preventing it from expanding its powerful rule.
A number of scenarios and grand campaigns are available to play between the years of 1914-1918, some spanning the whole four years of World War One. Players can also change history, taking charge of their armies and fleets in a unique ‘what if’ scenario. Regardless of the scenario chosen and the tactics employed, gamers must think carefully, anticipate enemy moves and prepare for battle at any given moment.
Publisher: Ascaron Entertainment
Release date: November 2008
Genre: Historical Strategy
About Ascaron Entertainment
From Day One in 1989 Ascaron Entertainment has become one of the leading European “boutique” developers and Publishers of games for the PC, with many successful titles including Patrician, Port Royale, DarkStar One and SACRED.
Ascaron maintains development studios in Berlin, Gutersloh and Aachen (Germany), as well as an international department in Birmingham (UK). Ascaron currently markets its products in more than 40 countries and over 15 languages.
Ascaron Entertainment (UK) is an independent office and is highly regarded on a domestic and global scale. With a professional reputation, full-service product management, and a wealth of experience in the games industry, the UK operation manages the international releases of Ascaron's entire catalogue, whilst also providing a bespoke publishing, sales, PR and marketing function to selected affiliate label partners. Ascaron Entertainment (UK) continues to be responsible for successfully launching titles into the UK market from developers and publishers worldwide. Titles include the popular UFO, Panzers, Cossacks and Blitzkrieg series of games, as well as critically acclaimed hits such as Call of Juarez, City Life 2008 and TrackMania United.
AGEOD is an established independent French publishing company, with several success games including Wargame of the Year 2007 "AGEOD's American Civil War™".
AGEOD's first emphasis is placed on historical strategy games with original and innovative features, the company has been voted Developer of the Year by players on Wargamer.com in both 2006 & 2007. AGEOD has several new projects are under preparation for 2008 and 2009, and we expect most to be as successful as our two last titles (AGEOD's American Civil War™ and Napoleon's Campaigns™).
AGEOD also offers an outlet for small independent studios and producers. For more information, visit the AGEOD website at www.ageod.com