Brea-California, Munich-Germany, Amsterdam-Netherland, May 04, 2010
EVGA, once again, sets itself apart from the rest with the EVGA Exclusive Precision Overclocking Utility. This program allows you to fine tune your EVGA graphics card for the maximum performance possible, with Core/Shader/Memory clock tuning, real time monitoring support including in-game, Logitech Keyboard LCD Display support, and compatibility with almost all EVGA graphics cards.
System Requirements:
Windows XP 32/64, Vista 32/64 or 7 32/64
EVGA 6, 7, 8, 9, 200 or 400 series graphics card
Forceware 96.xx or higher drivers
Version History
EVGA Precision v1.9.3 (05-03-2010)
• Default tray icon text color has been changed from white to red to improve icon text readability in Windows 7
• Default screenshots folder location has been changed from application folder to common pictures folder
• Full EVGA Precision un-installation no longer unregisters EVGA OC Scanner
• Fixed units and On-Screen Display group name for video memory usage graph
• 'Stop the task if it runs longer than 3 days' option is no longer set in the task settings when using alternate startup mode via the task scheduler under Windows Vista / Windows 7
• Screen capture and On-Screen Display hotkey events are now being processed via direct connection to the On-Screen Display server instead of command line. Due to this change Screen capture and On-Screen Display visibility control hotkeys are being processed faster now
• Now 'i' button displays info about active clients connected to EVGA On-Screen Display server, allowing you to see why the server is running on your system
• Now 'i' button displays info about active clients connected to EVGA On-Screen Display server, allowing you to see why the server is running on your system
• Now automatic 2D/3D profiles management feature is unlocked by default
• EVGA On-Screen Display server has been upgraded to version 3.7.0. New server gives you a lot of improvements including:
o DirectX 11 On-Screen Display and screen capture support
o DirectX screen capture engine is no longer using DirectX runtimes to capture and compress screenshots. Screen capture and compression to PNG/JPG formats in DirectX applications is now handled by own more effective LIBPNG/JPEGLIB based library
o PNG and JPG screen capture support for desktop and OpenGL applications
o Adjustable JPG screen capture quality for experienced users
o Screen capture support for DirectX10 and DirectX11 applications using multi sampled antialiasing or non-standard frame buffer formats (e.g. sRGB)
o Optional On-Screen Display 3D rendering mode. New mode uses 3D accelerated DirectX functions to emulate previously used 2D frame buffer access functions and render 2D text. New rendering mode provides On-Screen Display support in DirectX10 and DirectX11 applications using multi sampled antialiasing and can also drastically reduce OSD related performance hit on the systems with badly optimized 2D acceleration in display drivers
o Simplified On-Screen Display coordinate space settings. Rarely used desktop and window coordinate space modes have been merged into single frame buffer coordinate space mode
o Now the server automatically selects frame buffer coordinate space instead of viewport coordinate space when viewport is not accessible (e.g. if pure Direct3D8 device is in use)
o Improved application notification scheme during runtime profiles adjustment. Now runtime changes in OSD application profiles (e.g. OSD zoom ratio change on the fly) are reflected in affected application almost immediately instead of approximately 1 second delay in the previous versions
o Reduced runtime skin engine memory footprint due to dynamic skin storage unloading
o Improved race condition protection system for multithreaded 3D engines (e.g. Dragon Age: Origins and ArmA II)
o Improved race condition protection system for the systems running multiple OSD applications simultaneously (e.g. OSD server, FRAPS and STEAM In-Game Chat)
o Improved floating injection address hooking technology. Due to more advanced built-in code analyzer hooks can be injected deeper into 3D application code if stealth mode is enabled. These changes improve stealth mode compatibility with third party tools using similar stealth injection technologies (e.g. FRAPS v2.9.8 and newer)
o Now stealth mode cannot be toggled during 3D application runtime to reduce the risk of crashing 3D application
o Removed single screen capture per second limitation
o Updated profiles list
For further information please visit
www.evga.com/precision/
About EVGA
EVGA is the #1 NVIDIA authorized partner in channel sales throughout North America. Based on the philosophy of intelligent innovation, market knowledge, and the real time operation, EVGA continues to identify the need in the market place and providing the solution to that need. By offering product differentiation, 24/7 tech support, a 90 day Step-Up program, and other customer focused programs, EVGA is a clear leader in all categories: etail, retail, distribution, and system builders. With headquarters in Brea, CA, EVGA's global coverage includes EVGA GmbH in Munich, EVGA LATAM in Miami, and EVGA Hong Kong. For further information online about EVGA, visit
www.evga.com.
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