Publisher: Ubisoft
Far Cry 2 is the latest first person shooter from Ubisoft and it's one of the most hotly-anticipated games of this year. While it continues the
Far Cry franchise that Crytek started in 2004,
Far Cry 2 is built on its own in-house engine and has no association to anything Crytek has worked on or is working on now.
The game
uses DirectX 10.1 to improve anti-aliasing performance and quality. The improvements are made by reading the multisampled depth buffer in a single pass - something that was only introduced officially with DirectX 10.1. However, Ubisoft has also made the enhancements available to Nvidia hardware as well through a DirectX 10 extension.
We used the game's built-in benchmarking tool to measure performance in DirectX 9.0 mode - this provided a pretty accurate rundown of how various graphics cards perform and it shows off a lot of the game's special effects. We set every option to its maximum setting and tested at 1,680 x 1,050, 1,920 x 1,200 and 2,560 x 1,600 with various anti-aliasing settings.
Anisotropic filtering is controlled by the game's quality settings and forcing AF from the driver control panel does not have any effect on visual quality or performance.
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Nvidia GeForce GTX 280 1GB SLI
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Nvidia GeForce GTX 260+ 896MB SLI
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ATI Radeon HD 4870 1GB CrossFire
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 295 1,792MB
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Nvidia GeForce GTX 280 1GB
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Nvidia GeForce GTX 260+ 896MB
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ATI Radeon HD 4870 1GB
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ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
Nvidia GeForce GTX 260+ 896MB SLI
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260+ 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
Nvidia GeForce GTX 260+ 896MB SLI
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260+ 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 260+ 896MB SLI
-
Nvidia GeForce GTX 295 1,792MB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260+ 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
Nvidia GeForce GTX 260+ 896MB SLI
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260+ 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
Nvidia GeForce GTX 260+ 896MB SLI
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260+ 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
Frames Per Second
-
Nvidia GeForce GTX 280 1GB SLI
-
ATI Radeon HD 4870 1GB CrossFire
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
Nvidia GeForce GTX 260+ 896MB SLI
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260+ 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
Frames Per Second
The problem was still present under DirectX 9.0 mode as well, although this time we only witnessed a performance improvement at 2,560 x 1,600 with 4xAA enabled. This might change between now and release date... and we hope it does.
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