We again run Fire Strike (DirectX 11) and Time Spy (DirectX 12), both with default settings. Anyone can download and run the Fire Strike and Time Spy benchmarks
for free using these same settings, so you can easily compare your own system's score with those
you see below.
VRMark is another synthetic GPU benchmark from Futuremark, this time specifically designed to assess a system's ability to handle VR gaming, although no VR headset is required. The Orange Room test assesses whether a system is capable of meeting the current minimum requirements for an Oculus Rift or HTC Vive VR headset, which equates to a score of 5,000 or above.
Publisher: Square Enix Holdings
Deus Ex: Mankind Divided is a DirectX 12 title. We test discrete graphics at 1,920 x 1,080 using the game's Ultra preset. We run the built-in benchmark (hidden in the Extras menu), as it is very consistent and makes full use of the engine's features. We also rely on the game's own frame rate counter since FRAPS does not currently work with this game when using DirectX 12. We've actually found that your experience in-game will typically be with frame rates a little higher than the average frame rate from the benchmark, but even so it's the minimum frame rate that we focus on and that you should really take into consideration, because it's in the most challenging parts of the game that you'll really feel the slowdowns, and it's no good having a sub-par experience in the heat of battle.
Publisher: Warner Bros. Interactive Entertainment
Middle-Earth: Shadow of War serves as a punishing example of the older DirectX 11 API. We run the game's built-in benchmark (accessible from the main menu) and report using the metrics it gives us at the end. At a resolution of 1,920 x 1,080, the Graphical Quality settings are set to Ultra with no further changes made.
November 6 2020 | 17:30