Texture Detail
The quality of a games texturing makes the difference between acres of pin-sharp detail or miles of blurry mess. You should always aim to run at High Texture Detail if you can so let's start with the best case scenario and work backwards down the scale from there, shall we?
High
High Texture Detail. Click to enlarge You have probably already taken a sneak peek at all three settings and as you can see, the difference between them is really quite astounding. High Detail does exactly what it says on the tin: intricate building detail, pock-marked ground textures and everything is looking nice and crispy.
What hope then for anyone with less video memory?
Medium
Medium Texture Detail. Click to enlarge Dropping the slider to Medium Textures and suddenly everything is just that little bit duller. Put it this way, if we had started with Medium first, everything would have looked just fine and dandy. Moving to High sharpens everything up like putting a pair of reading glasses on your PC.
Playing at Medium isn't the worst thing in the world (we're saving that for last) but naturally everyone should aspire to the top option for the best experience.
Low
Low Texture Detail. Click to enlarge It can't be an easy task to take a few hundred megabytes of uber-resolution textures that have taken weeks to collate and try to reduce them to fit a fraction of the video memory. It must be soul destroying but you just get on with it and do the best you can.
It is hard to know whether this is the best they can do given the constraints but we really couldn't recommend that anybody try and play at this level of detail. If your graphics card really is this ancient, or perhaps you would just be grateful that your notebook would run it at all, try reducing the resolution and other non-essential details so that you can at least make it as far as Medium.
Failing that, save your money and pick up
Tiberium Sun or even
Red Alert on budget instead.
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