Multiplayer and friends
At its heart, Steam has always been multiplayer oriented. One of Steam’s best features is its integrated game browser, something that the world’s n00bs have been dependant on since the day it first decided to start working properly.
All of Steam’s multiplayer games can be connected to a game server and launched automatically with only a few clicks. Of course, not all games actually have anyone playing, which is generally a good guide to quality. For example – Half-Life: Source Deathmatch and CS 1.6 are two of the most popular games on the network and you’re almost guaranteed to find a populated server, with a great connection, at any time of the day in every corner of the world.
Other games, such as
Rag Doll Kung-Fu, never seem to have an active server, which stands to reason as the game has a near vertical learning curve in single-player mode – and playing the demo was about as much fun as throwing a real rag doll at a wall.
If throwing rag dolls at walls is your idea of a cracking good time, then you’re unlikely to have experimented with Steam’s most important feature – the Friends network. In the Beta tests of Steam, when Friends actually worked, it was the best thing anyone had ever seen. You could send private messages, like MSN, follow your pals into whatever server they had deigned to connect to, and play chequers while you queued to get into a server.
In a surprisingly short time the number of users on Friends mushroomed and the network creaked briefly, before becoming terminally overloaded. For a while everyone tried to connect to Friends, and if you were lucky you actually did. When you eventually got in, you’d always be the only one there. People gave up, and then the network went down for maintenance.
That was then, but recently someone threw the on switch, and the new network flicked into life. So far, the new version seems stable and people are slowly starting to enable their accounts and rebuild their own personal networks. At the time, with no direct competition, Friends looked like the best way to track other gamers. Now, post
Xfire, it’s looking dated.
Although you can see your own contacts, you can’t see your friends' friends. To add a friend you need to know their user details, or meet them on a server. It also only tracks the status of your Steam client, so if you’re playing Battlefield 2 you won’t show as in a game and your Steam messages won’t pop up – although you can set an annoying new message chime.
Xfire, on the other hand, allows you to build friends contacts from a list of your friends’ friends. It also allows you to monitor a vast list of different games, with Xfire showing pride in an ever-growing list of supported titles. It also provides support for chat rooms and some nifty voice chat.
Want to comment? Please log in.