World of Warplanes Developer InterviewBit-Gamer: In World of Tanks, a team wins by killing the enemy team or capturing their base. As fixed-wing aircraft cannot stop moving, will you replace the capturing the base mechanism with something else?
You’ll have to destroy an enemy base instead of capturing it. We’ll put a number of objects on the map that will represent the base – fuel depots, columns of tanks or AA guns. To win, your team will have to destroy all of them.
Bit-Gamer: In terms of realism, World of Tanks is actually quite accurate (penetration, sloped armour and so on), but the flight models of aircraft are a lot more complex. Will it be more on par with a full on flight sim such as IL2 Sturmovik, or a flying game such as HAWX?
World of Warplanes will be closer to HAWX. We’ll have a complex flight model that will let the player easily control the plane without crashing down, leaving at the same time a lot of options for some really tricky manoeuvres. In a nutshell, it will be easy to learn the basic controls, but hard to master all the available options.
You'll be able to dash in and out of clouds to perform sneak attacks
Bit-Gamer: Tanks rarely ran out of ammo in single engagements, but aircraft only had enough ammo for a few seconds of firing. How will you deal with this in World of Warplanes?
Most likely the player will have enough ammo to shoot with the machinegun(s) and a rather limited number of shells for the main gun. If they use the ammunition rationally, they will hardly have any problems with it. We’re not planning to let the player reload ammunition in the air or land during the battle for this purpose. Moreover, even if you’ve run out of ammo, you’ll still have a chance to kamikaze enemy units.
Bit-Gamer: You've previously said that you won't need to take-off or land at the end of battles, but will you be able to crash into the ground/buildings/trees?
When crashing into the ground you’ll be able to destroy a part of the enemy base. As for the objects that bear 'decorative' functions only – we’re still not sure whether they will all be destructible.
DAKKA! DAKKA! DAKKA!
Bit-Gamer: As aircraft move much faster than tanks, will the maps be much larger than those in World of Warplanes?
The size of the maps will be around 15 square kilometres. Some maps featuring jet fights might be bigger.
Bit-Gamer: Will you use real terrain maps, so that you're fighting over real battlefields and cities?
We’re not focused on making 100 per cent historically accurate maps, so you won't find many locations that recreate real battlefields. We’ll do our best to provide players with a variety of landscapes that will let them use all the tactical options they can use in a regular shooter game. There will also be some maps that World of Tanks players will definitely recognise, but from a different angle.