CrysisPublisher: Electronic Arts
If there’s one game to prove whether a graphics card has enough performance to cope with any game you might throw at it, it’s Crysis
. Even though the game released in November 2007, it still remains one of the most visually stunning games around, with volumetric fog, crisp textures and more eye-candy than an optician’s sweet shop.
We tested the game using the 64-bit executable under DirectX 10 mode with the 1.21 patch applied. We used an Assualt Harbour timedemo which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
We set all of the in-game details to Very High and DX10 with the game running in 64-bit mode. By testing in very high resolutions in conjunction to the Very High image quality settings, we'll be pushing even bleeding-edge DX11 hardware to the limit. We repeat each test three times, discarding anomalous results and averaging the consistent ones.
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Unfortunately we were unable to get Crysis
working stable with our GTX 470 - it would crash constantly in our testing at Very High settings.
1 CPU Core
2 CPU Cores
3 CPU Cores
4 CPU Cores
5 CPU Cores
6 CPU Cores
Frames per second (higher is better)
CPU usage in-game
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As you can see despite the fuss that Crysis
required a multi-core CPU, evidently it only really requires two. As you can see from the first graph, the performance virtually plateaus after two cores (despite the couple of min-FPS bump at 3-core). The CPU graph shows that one core is maxed out entirely, with a second half used, and the rest not doing much along the bottom. Clearly, Crysis
is not heavily threaded, but it is
a three year old engine now.