Supreme Commander

We used the full retail version of Supreme Commander with the version 3223 patch applied. Supreme Commander is developed by Chris Taylor, the creator of the Total Annihilation series, and his development team, Gas Powered Games. Together, Taylor and his team have created what is widely regarded as the spiritual successor to one of the greatest RTS games of all time.

SupCom is a hugely tactical and strategic monster on a massive scale -- hundreds of units can appear on screen at once. It's a massive departure from anything else we've recently seen in the genre. It's one of (if not) the first RTS to allow the player to scroll out to view the scale of battle in its entirety.

Due to the game's massive scale, it is said to show some decent performance improvements with quad-core processors -- we'll be having a look at this closer over the next few weeks. We used the game's in-built performance test during our testing, as this provides over seven minutes of variable gameplay -- both zoomed in and out -- that should represent typical scenarios that a user is likely to encounter whilst playing the game. We set all details to their maximum values and, again, left anti-aliasing and anisotropic filtering disabled.

Supreme Commander

1024x768 0xAA 0xAF Maximum Details

  • Core 2 Quad Q6600 - P35 OC (4x3.348GHz, 1488MHz FSB)
  • Core 2 Quad Q6600 - 680i OC (4x3.265GHz, 1451MHz FSB)
  • Core 2 Extreme QX6850 (4x3.00GHz, 1333MHz FSB)
  • Core 2 Extreme QX6800 (4x2.93GHz, 1066MHz FSB)
  • Core 2 Quad Q6700 (4x2.67GHz, 1066MHz FSB)
  • Core 2 Duo E6850 (2x3.00GHz, 1333MHz FSB)
  • Core 2 Duo E6750 (2x2.67GHz, 1333MHz FSB)
  • Core 2 Quad Q6600 (4x2.40GHz, 1066MHz FSB)
  • Core 2 Extreme X6800 (2x2.93GHz, 1066MHz FSB)
  • Core 2 Duo E6700 (2x2.67GHz, 1066MHz FSB)
  • Core 2 Duo E6600 (2x2.40GHz, 1066MHz FSB)
  • Athlon 64 X2 6000+ (2x3.00GHz, 2.0GHz HTT)
  • Athlon 64 X2 5600+ (2x2.80GHz, 2.0GHz HTT)
  • Athlon 64 X2 5200+ (2x2.60GHz, 2.0GHz HTT)
    • 58.6
    • 13.4
    • 57.7
    • 12.2
    • 56.4
    • 11.6
    • 54.9
    • 10.9
    • 52.7
    • 10.7
    • 52.5
    • 11.9
    • 52.1
    • 10.6
    • 51.5
    • 10.1
    • 51.2
    • 10.9
    • 50.7
    • 10.1
    • 49.6
    • 10.1
    • 38.6
    • 7.5
    • 35.4
    • 7.1
    • 32.4
    • 6.7
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Supreme Commander

1600x1200 0xAA 0xAF Maximum Details

  • Core 2 Quad Q6600 - P35 OC (4x3.348GHz, 1488MHz FSB)
  • Core 2 Quad Q6600 - 680i OC (4x3.265GHz, 1451MHz FSB)
  • Core 2 Extreme QX6850 (4x3.00GHz, 1333MHz FSB)
  • Core 2 Extreme QX6800 (4x2.93GHz, 1066MHz FSB)
  • Core 2 Duo E6850 (2x3.00GHz, 1333MHz FSB)
  • Core 2 Extreme X6800 (2x2.93GHz, 1066MHz FSB)
  • Core 2 Quad Q6700 (4x2.67GHz, 1066MHz FSB)
  • Core 2 Duo E6750 (2x2.67GHz, 1333MHz FSB)
  • Core 2 Quad Q6600 (4x2.40GHz, 1066MHz FSB)
  • Core 2 Duo E6700 (2x2.67GHz, 1066MHz FSB)
  • Core 2 Duo E6600 (2x2.40GHz, 1066MHz FSB)
  • Athlon 64 X2 6000+ (2x3.00GHz, 2.0GHz HTT)
  • Athlon 64 X2 5600+ (2x2.80GHz, 2.0GHz HTT)
  • Athlon 64 X2 5200+ (2x2.60GHz, 2.0GHz HTT)
    • 43.3
    • 12.0
    • 42.5
    • 10.9
    • 41.7
    • 11.1
    • 40.8
    • 9.6
    • 40.7
    • 11.3
    • 39.8
    • 9.9
    • 39.5
    • 8.7
    • 39.3
    • 9.9
    • 38.4
    • 8.3
    • 37.9
    • 9.6
    • 35.4
    • 6.3
    • 31.9
    • 8.8
    • 29.2
    • 6.6
    • 27.6
    • 6.3
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

We saw some more noticeable differences in Supreme Commander, but again it’s questionable whether you’ll see any gameplay benefit from the faster processors in a real world gaming scenario.
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