Galaxy GeForce GTS 250 1GB review

Written by Mark Mackay

August 26, 2009 | 11:01

Tags: #geforce #gts-250

Companies: #galaxy #nvidia

How we tested

As usual, each test was repeated three times and an average of those runs is what we’re reporting here. In the rare case where performance was inconsistent, we continued repeating the test until we got three results that were consistent.

The tests performed are a mixture of custom in-game time demos and manually played sections with FRAPS to record the average and minimum frame rates. We strive to not only record real-world performance you will actually see, but also present the results in a manner that is easy to digest.

Intel Core i7 Test System

Intel Core i7 940 processor (operating at 3,709MHz – 22x168.6MHz); MSI Eclipse SLI motherboard (Intel X58 Express with three PCI-Express 2.0 x16 slots); 3x 2GB Corsair TR3X6G1333C9 memory modules (operating in dual channel at DDR3 1,349.4MHz 9-9-9-24-1T); Seagate Barracuda 7200.11 250GB SATA hard drive; Enermax Galaxy DXX 1000W PSU; Windows Vista Home Premium x86-64 (with Service Pack 1); Intel inf 9.1.0.1007 WHQL.

Galaxy GeForce GTS 250 1GB review Test Setup

Graphics cards

  • Galaxy Nvidia GeForce GTS 250 1GB – operating at 738/1,836/2,00MHz using Forceware 185.68
  • Nvidia GeForce GTS 250 512MB – operating at 783/1,836/2,200MHz using Forceware 185.68

  • ATI Radeon HD 4870 1GB - operating at 750/3,600MHz using Catalyst 9.4 WHQL
  • ATI Radeon HD 4850 512MB – operating at 625/1,986MHz using Catalyst 9.4 WHQL
  • ATI Radeon HD 4830 512MB - operating at 575/1,800MHz using Catalyst 9.4 WHQL
  • Radeon HD 4770 512MB - operating at 750/3,200MHz using Catalyst 9.4 WHQL

Games Tested

  • Fallout 3, version 1.4.0.6 with DirectX 9.0
  • Far Cry 2, version 1.02 with DirectX 10/10.1 and DirectX 9.0
  • Crysis, version 1.21 (64-bit) with DirectX 10
  • Call of Duty: World at War, version 1.3.1080 with DirectX 9.0
  • S.T.A.L.K.E.R.: Clear Sky, version 1.5.07 with DirectX 10/10.1

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