Publisher: Valve
As one part of our
game of the year 2007,
Half-Life 2: Episode Two set a new high in narrative and gameplay for the series. Using Valve's widely used, albeit not overly hardware intensive, Source engine that also features as a part of legendary games like
Counter-Strike, Team Fortress 2 and
Portal, we were keen to feature its performance here too.
The Source engine is the most scalable engine we test. While it still supports only DirectX 9.0, it features effects like dynamic lighting with HDR effects, motion blur, advanced Havok Physics and high model details.
Episode Two took
Half-Life outside into large open environments for the first time and we test with Gordon running through a large open level that combines forest and houses, with explosions and physics.
All in game detail settings are set to their highest levels, with HDR enabled, and for anti-aliasing MSAA was used where both settings were set from inside the game.
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ATI Radeon HD 4870 X2
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Nvidia GeForce GTX 280
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BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260+
-
Zotac GeForce GTX 260 AMP!
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ATI Radeon HD 4870 1GB
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ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 3870 X2
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
0
25
50
75
100
125
150
175
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 4870 1GB
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260+
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 3870 X2
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
0
25
50
75
100
125
150
175
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260+
-
Zotac GeForce GTX 260 AMP!
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870 512MB
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
ATI Radeon HD 3870 X2
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 4870 1GB
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 4870 512MB
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260+
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 3870 X2
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260+
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
-
ATI Radeon HD 3870 X2
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
Powercolor Radeon HD 4850 PCS+
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 4870 1GB
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
ATI Radeon HD 4870 512MB
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260+
-
Nvidia GeForce GTX 260
-
HIS Radeon HD 4850 IceQ 4 TurboX
-
ATI Radeon HD 3870 X2
-
Powercolor Radeon HD 4850 PCS+
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
Even
Episode Two, which uses the Source engine from 2004, shows a significant benefit of over 11 percent once you get to 2,560 x 1,600 8xAA. At lower resolutions and anti-aliasing settings, the performance differences are very small (less than five percent in all cases), so you're less likely to notice the improvements--especially considering the fact that the frame rates are very high to start with.
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