World in Conflict

Publisher: Sierra

We regard World in Conflict as one of the best real-time strategy games we've ever played. It's based on Microsoft's DirectX 10 API and, in collaboration with Nvidia's The Way It's Meant To Be Played developer support team, it incorporates some DirectX 10 specific graphics effects.

The first of these is a soft particle effect that removes the banding often found in particle effects like smoke, explosions, fire and debris - the effects simply didn't exist in the 3D world; instead, they were merely an add-on. With DirectX 10, the edges of the particle effects are much softer and banding is almost non-existent as the effects now interact with their 3D surroundings, as they're actually a part of the 3D world.

Additionally there are global cloud shadowing and volumetric lighting effects in the DirectX 10 version of the game. The latter is often referred to as 'god rays' and its implementation in World in Conflict interacts with the surroundings incredibly well. On the other hand, the former is where clouds cast shadows on the rest of the environment and, because all clouds in World in Conflict are volumetric and dynamic, the shadows cast by the clouds are rendered dynamically in DirectX 10 - they adjust in relation to the size, shape and orientation of the cloud in relation to the light source.

For our testing purposes, we used a full retail copy of the game and patched it to version 1.007, which includes a few fixes and some improved performance under DirectX 10. We used a manual run through from the Invasion level, which incorporates all of the effects we've discussed above. We chose not to use the built-in benchmark because it's largely CPU-limited. We used the "very high" preset, and controlled anti-aliasing and anisotropic filtering via the advanced settings tab.

AMD ATI Radeon HD 4870 1GB World in Conflict AMD ATI Radeon HD 4870 1GB World in Conflict

World in Conflict

1680x1050 4xAA 16xAF, DX10, Very High Detail

  • Nvidia GeForce GTX 280
  • BFG Tech GeForce GTX 260 OCX Maxcore
  • Zotac GeForce GTX 260 AMP!
  • Nvidia GeForce GTX 260+
  • Nvidia GeForce GTX 260
  • ATI Radeon HD 4870 1GB
  • ATI Radeon HD 4870 X2
  • ATI Radeon HD 4870 512MB
  • HIS Radeon HD 4850 IceQ 4 TurboX
  • ATI Radeon HD 3870 X2
  • Powercolor Radeon HD 4850 PCS+
  • ATI Radeon HD 4850
  • Nvidia GeForce 9800 GTX+
  • Nvidia GeForce 8800 GT
    • 40.5
    • 29.0
    • 39.0
    • 19.0
    • 38.1
    • 26.0
    • 35.8
    • 15.0
    • 34.7
    • 23.0
    • 32.9
    • 23.0
    • 32.5
    • 21.0
    • 32.0
    • 23.0
    • 31.2
    • 21.0
    • 30.8
    • 24.0
    • 30.8
    • 22.0
    • 26.3
    • 19.0
    • 25.2
    • 12.0
    • 22.8
    • 13.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

World in Conflict

1920x1200 0xAA 16xAF, DX10, Very High Detail

  • Nvidia GeForce GTX 280
  • BFG Tech GeForce GTX 260 OCX Maxcore
  • Zotac GeForce GTX 260 AMP!
  • Nvidia GeForce GTX 260+
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce 9800 GTX+
  • ATI Radeon HD 4870 1GB
  • Nvidia GeForce GTX 260
  • ATI Radeon HD 4870 512MB
  • ATI Radeon HD 4870 X2
  • HIS Radeon HD 4850 IceQ 4 TurboX
  • Powercolor Radeon HD 4850 PCS+
  • ATI Radeon HD 4850
  • Nvidia GeForce 8800 GT
    • 39.7
    • 28.0
    • 39.6
    • 28.0
    • 37.2
    • 28.0
    • 36.6
    • 25.0
    • 34.9
    • 24.0
    • 34.9
    • 25.0
    • 34.6
    • 25.0
    • 34.3
    • 26.0
    • 33.5
    • 23.0
    • 33.5
    • 22.0
    • 33.0
    • 24.0
    • 32.6
    • 23.0
    • 31.0
    • 20.0
    • 25.0
    • 14.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

World in Conflict

1920x1200 2xAA 16xAF, DX10, Very High Detail

  • Nvidia GeForce GTX 280
  • BFG Tech GeForce GTX 260 OCX Maxcore
  • ATI Radeon HD 4870 1GB
  • Zotac GeForce GTX 260 AMP!
  • Nvidia GeForce GTX 260+
  • ATI Radeon HD 4870 512MB
  • ATI Radeon HD 4870 X2
  • HIS Radeon HD 4850 IceQ 4 TurboX
  • Powercolor Radeon HD 4850 PCS+
  • ATI Radeon HD 3870 X2
  • ATI Radeon HD 4850
  • Nvidia GeForce GTX 260
  • Nvidia GeForce 9800 GTX+
  • Nvidia GeForce 8800 GT
    • 37.8
    • 28.0
    • 37.5
    • 28.0
    • 34.1
    • 23.0
    • 33.4
    • 24.0
    • 33.0
    • 22.0
    • 31.5
    • 22.0
    • 30.9
    • 21.0
    • 30.9
    • 22.0
    • 30.2
    • 22.0
    • 29.9
    • 22.0
    • 29.2
    • 18.0
    • 27.9
    • 22.0
    • 27.6
    • 16.0
    • 21.6
    • 14.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

World in Conflict

2560x1600 0xAA 16xAF, DX10, Very High Detail

  • Nvidia GeForce GTX 280
  • ATI Radeon HD 4870 1GB
  • ATI Radeon HD 4870 X2
  • BFG Tech GeForce GTX 260 OCX Maxcore
  • ATI Radeon HD 4870 512MB
  • Zotac GeForce GTX 260 AMP!
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce GTX 260+
  • HIS Radeon HD 4850 IceQ 4 TurboX
  • Powercolor Radeon HD 4850 PCS+
  • ATI Radeon HD 4850
  • Nvidia GeForce GTX 260
  • Nvidia GeForce 9800 GTX+
  • Nvidia GeForce 8800 GT
    • 36.8
    • 29.0
    • 31.3
    • 19.0
    • 31.0
    • 23.0
    • 30.7
    • 17.0
    • 29.8
    • 20.0
    • 27.1
    • 14.0
    • 27.0
    • 18.0
    • 26.9
    • 14.0
    • 26.0
    • 17.0
    • 25.7
    • 17.0
    • 25.3
    • 16.0
    • 24.5
    • 18.0
    • 22.0
    • 9.0
    • 18.3
    • 10.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

World in Conflict

2560x1600 2xAA 16xAF, DX10, Very High Detail

  • ATI Radeon HD 4870 X2
  • Nvidia GeForce GTX 280
  • ATI Radeon HD 4870 1GB
  • BFG Tech GeForce GTX 260 OCX Maxcore
  • ATI Radeon HD 4870 512MB
  • Zotac GeForce GTX 260 AMP!
  • Nvidia GeForce GTX 260+
  • Nvidia GeForce GTX 260
  • HIS Radeon HD 4850 IceQ 4 TurboX
  • Powercolor Radeon HD 4850 PCS+
  • ATI Radeon HD 4850
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce 8800 GT
  • Nvidia GeForce 9800 GTX+
    • 30.5
    • 23.0
    • 30.4
    • 23.0
    • 27.9
    • 18.0
    • 26.3
    • 12.0
    • 25.1
    • 17.0
    • 24.4
    • 13.0
    • 23.7
    • 11.0
    • 22.5
    • 11.0
    • 21.7
    • 13.0
    • 21.1
    • 14.0
    • 19.7
    • 14.0
    • 18.2
    • 12.0
    • 14.4
    • 5.0
    • 13.7
    • 6.0
0
5
10
15
20
25
30
Frames Per Second
  • Average
  • Minimum

Again, at lower resolutions or with anti-aliasing disabled, the differences are very small between the two Radeon HD 4870s. At 1,920 x 1,200 2xAA 16xAF, the gap is roughly eight percent and then increases to 11 percent at 2,560 x 1,600 2xAA 16xAF. At the higher resolution, the difference is not only significant, but likely noticeable because of the frame rates we're considering. Playing World in Conflict at around 25 frames per second is possible, but it's unlikely to be very smooth - an average of 28 frames per second, on the other hand, should mean a smoother gaming experience.
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