Need For Speed: Most Wanted:
Publisher:
Electronic Arts
We used the full retail version of Need For Speed: Most Wanted patched to version 1.3. It's the latest addition to Electronic Arts' popular Need For Speed franchise. The game makes use of shaders everywhere, with realistic car reflections, a dynamic sky making use of HDR bloom and also weather patterns that change during the game. Most of the game takes place in the daytime, so aliasing is much more noticeable than it was in previous versions of the Need For Speed: Underground sub-franchise - antialiasing is preferred over a higher resolution in order to combat the edge aliasing.
There is a new setting called Visual Treatment which - when set to high - leaves a bright glow on most objects that get in the way of the sunlight. We feel this looks slightly unrealistic as the effect is over-used to an extent and it's best left set to the low setting with overbright enabled. Along with this, there's also the fact that the high setting causes a big performance drop, giving yet another arguement for leaving it on the lower setting.
We did a manual run through of the NFS World Loop sprint track that lasts for around 8 minutes. This is sufficient time to experience the rain effect
and normal weather conditions in the same run through. The track gives a good idea of what NFS: Most Wanted will perform like on any card, as it goes around all regions of the world.
In this title, we found that we were unable to increase the playable settings between the reference clocked 7900 GTX's and the BFG Tech GeForce 7900 GTX OC with its increased clock speeds. However, we did see some small improvements in gameplay smoothness, as the minimum frame rate increased by a couple of frames per second.
Again, the two Radeon X1900's were both capable of playing the game with high quality anisotropic filtering enabled, while keeping the minimum frame rate above 30 frames per second. The increase in clock speed from X1900XT to X1900XTX meant that we were able to increase the antialiasing quality by applying performance adaptive antialiasing to the scene. This put the Sapphire Radeon X1900XTX's antialiasing quality on a par with the GeForce 7900 GTX's.
The differences between NVIDIA's high quality driver settings and ATI's high quality anisotropic filtering was very small when playing the game, because you're moving rather quickly in your car. We'd say that - when playing the game - the image quality delivered by the Radeon X1900XTX and GeForce 7900 GTX was very difficult to tell apart.
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