Dawn of War II: Chaos Rising

Publisher: THQ

From our Dawn of War II: Chaos Rising review:
The much improved single-player campaign remains great fun for its eight hour duration (excluding the painfully tedious final battle), and the continued emphasis on both tight, squad based combat and special abilities delivers a strategy experience that’s still refreshingly unique despite the unwieldy size of the fiction. Add in the chance to play as the Chaos faction in multiplayer matches, a bunch of new multiplayer maps for all Dawn of War 2 players and some new game modes and Chaos Rising proves to be a pretty generous addition to the original.

Like the original Dawn of War II, Chaos Rising is based on the Essence 2.0 engine, and has DX10 features. We run the game with Ultra image quality, and use the updated built-in benchmark. However, we still use FRAPs to measure the frame rate, as the game’s figures are unreliable. We repeat each test three times, discarding anomalous results and averaging the consistent ones.

*ATI Radeon HD 5870 Eyefinity 6 Review Dawn of War II: Chaos Rising (DX10) *ATI Radeon HD 5870 Eyefinity 6 Review Dawn of War II: Chaos Rising (DX10)

Dawn of War II: Chaos Rising

5760 x 1080 (3 x 1,920 x 1,080), no AA

  • ATI Radeon HD 5870 Eyefinity 6
  • ATI Radeon HD 5870
  • ATI Radeon HD 5970
    • 24
    • 43
    • 24
    • 43
    • 19
    • 37
0
10
20
30
40
frames per second (higher is better)
  • Minimum
  • Average

Dawn of War II: Chaos Rising

5760 x 1080 (3 x 1,920 x 1,080), AA on

  • ATI Radeon HD 5870 Eyefinity 6
  • ATI Radeon HD 5870
  • ATI Radeon HD 5970
    • 15
    • 35
    • 13
    • 33
    • 10
    • 28
0
5
10
15
20
25
30
35
frames per second (higher is better)
  • Minimum
  • Average

See the Performance Analysis section for discussion of these results.
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October 14 2021 | 15:04