Publisher: Activision
Built on an updated version of id Software's
Doom 3 engine,
Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.
ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.
We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game - this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", including soft particles, as ATI has now remedied the display corruption present with that option enabled.
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Nvidia GeForce 8800 GT 512MB
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Zotac GeForce 9600 GT 512MB AMP! Edition
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BFGTech GeForce 9600 GT OC 512MB
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Nvidia GeForce 9600 GT 512MB
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Nvidia GeForce 8800 GS 384MB
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ATI Radeon HD 3870 512MB
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HIS Radeon HD 3850 IceQ 3 TurboX 512MB
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PowerColor Radeon HD 3850 Xtreme PCS 512MB
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ATI Radeon HD 3850 256MB
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Nvidia GeForce 8600 GTS 256MB
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ATI Radeon X1950 Pro 256MB
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20
30
40
50
60
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80
Frames Per Second
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Nvidia GeForce 8800 GT 512MB
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Zotac GeForce 9600 GT 512MB AMP! Edition
-
BFGTech GeForce 9600 GT OC 512MB
-
ATI Radeon HD 3870 512MB
-
Nvidia GeForce 9600 GT 512MB
-
HIS Radeon HD 3850 IceQ 3 TurboX 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8800 GS 384MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 8600 GTS 256MB
Frames Per Second
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Nvidia GeForce 8800 GT 512MB
-
Zotac GeForce 9600 GT 512MB AMP! Edition
-
BFGTech GeForce 9600 GT OC 512MB
-
Nvidia GeForce 9600 GT 512MB
-
ATI Radeon HD 3870 512MB
-
HIS Radeon HD 3850 IceQ 3 TurboX 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8800 GS 384MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 8600 GTS 256MB
Frames Per Second
-
Nvidia GeForce 8800 GT 512MB
-
Zotac GeForce 9600 GT 512MB AMP! Edition
-
ATI Radeon HD 3870 512MB
-
BFGTech GeForce 9600 GT OC 512MB
-
Nvidia GeForce 9600 GT 512MB
-
HIS Radeon HD 3850 IceQ 3 TurboX 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8800 GS 384MB
-
ATI Radeon X1950 Pro 256MB
-
Nvidia GeForce 8600 GTS 256MB
Frames Per Second
Generally speaking, the results in
Enemy Territory: Quake Wars speak for themselves, as BFG Tech's GeForce 9600 GT OC 512MB follows the trend that was established across the other titles - it sits roughly halfway between the Zotac GeForce 9600 GT AMP! Edition and the reference-clocked card.
Compared to the ATI Radeon HD 3850, it's notably faster than the factory overclocked cards from both PowerColor and HIS right across the board. The only chink in the BFG Tech card's armour in this title is at 1680x1050 4xAA, where the Radeon HD 3870 manages to outperform it by a single frame per second on average.
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