Publisher: Midway
Unreal Tournament 3 is the latest addition to the
Unreal franchise and it is a clear attempt to replace the previously separate games.
Unreal used to be very focused on singleplayer elements, while
Unreal Tournament's focus was on the multiplayer side of things.
The game is based on Epic's heavily licensed
Unreal Engine 3 technology, which is used by many games that were released last year or are due for release over the next couple of years. The current version of
Unreal Tournament 3 only supports DirectX 9.0 but Mark Rein, vice president of Epic Games, said that
DirectX 10 support in UT3 is forthcoming.
The engine uses a Deferred Rendering technique, which basically prevents the game from supporting anti-aliasing techniques in a traditional sense because there are multiple surfaces stored in the MRTs. In fact, Epic decided that there wasn't even a need to include application-controlled anisotropic filtering - instead, we had to force anisotropic filtering from the driver control panel.
Because of the variability in this title, being a multiplayer game, we played five three minute bot matches against 23 bots on the vCTF-Sandstorm map, recording the average frame rate over this period. We then removed the highest and lowest results to remove outliers and the average of the remaining three is the frame rate we are displaying here -- this represents around nine minutes of typical gameplay.
-
Nvidia GeForce 8800 GT 512MB
-
ATI Radeon HD 3870 512MB
-
Zotac GeForce 9600 GT 512MB AMP! Edition
-
Nvidia GeForce 8800 GS 384MB
-
Nvidia GeForce 9600 GT 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 Pro 256MB
Frames Per Second
-
Nvidia GeForce 8800 GT 512MB
-
Zotac GeForce 9600 GT 512MB AMP! Edition
-
ATI Radeon HD 3870 512MB
-
Nvidia GeForce 8800 GS 384MB
-
Nvidia GeForce 9600 GT 512MB
-
PowerColor Radeon HD 3850 Xtreme PCS 512MB
-
ATI Radeon HD 3850 256MB
-
Nvidia GeForce 8600 GTS 256MB
-
ATI Radeon X1950 Pro 256MB
Frames Per Second
For
UT3, we tested with anti-aliasing disabled for the time being, even though Nvidia's cards can use a driver workaround to enable anti-aliasing – it's worth taking that into account if this title is a factor in your purchasing decision. That said, with 0xAA, the reference GeForce 9600 GT performs in amongst the group of cards it's competing with, but it doesn't really go a ways to convincingly beating any of them.
Meanwhile, Zotac's card sits at the head of this pack, by a decent margin in some situations and it's not far behind the reference-clocked GeForce 8800 GT 512MB.
Want to comment? Please log in.