Written by Matthew Lambert
July 17, 2017 | 13:00
Tags: #gtx-1080-ti #pascal
 
                
            
        Publisher: Electronic Arts
 We use the DirectX 12 API and the game's 'Ultra' preset. We benchmark a 
section of the single-player campaign, as this is the most repeatable and
 reliable means, though we've chosen a part that we found to be 
representative of the more demanding areas. Specifically, it's a manual,
 30-second run through the start of the mission 'The Runner'.
We use the DirectX 12 API and the game's 'Ultra' preset. We benchmark a 
section of the single-player campaign, as this is the most repeatable and
 reliable means, though we've chosen a part that we found to be 
representative of the more demanding areas. Specifically, it's a manual,
 30-second run through the start of the mission 'The Runner'.

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