Publisher: Codemasters
Race Driver: GRID is one of the best racing games to grace the PC in some time, striking a fine balance between automotive simulation and arcade throttle-fest which has resulted in an enormously entertaining game. Players can choose from racing tuned saloons through city streets, through to driving Lamborghinis around Le Mans, with all cars displaying a highly detailed damage model.
GRID runs on a modified version of Codemasters' own in house Neon engine, rechristened Ego for
GRID. This will also be the engine used in the highly anticipated
Operation Flashpoint 2: Dragon Rising, so hopefully
GRID will give us a good indication of how hardware will perform in this future title too. Despite only supporting DirectX 9.0c,
GRID features a lot of high level graphical features, including motion blur, fantastic smoke effects, dynamic track side details and thousands of fully 3D spectators.
To test performance in
GRID, we raced a lap of the "
San Francisco Short Circuit" track in the
RADT Nissan Skyline Z-tune, starting from the back of the grid to ensure as many cars on screen for as long as possible. We chose the San Francisco circuit due to the large amount of dynamic track side details like flags and spectators visible from the track, and for the close proximity of track side objects.
However,
GRID does not support anisotropic filtering in game, so we had to force this to 16x using the Forceware and Catalyst drivers. We captured the average and minimum frame rates during the lap, and the results you see below are indicative of around one minute and forty seconds of gameplay (average lap time) per setting.
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
Asus Radeon HD 4890 1GB
-
ATI Radeon HD 4890 1GB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
-
Nvidia GeForce GTX 275 896MB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
Asus Radeon HD 4890 1GB
-
ATI Radeon HD 4890 1GB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
[
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
-
Nvidia GeForce GTX 275 896MB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
-
Nvidia GeForce GTX 275 896MB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
Race Driver: GRID was another game where both the stock GTX 260 and the Lightning where loitering with intent to fail at the bottom of the graphs. Clearly
Race Driver: GRID was not impressed with the extra memory the lightning had on offer, even at higher resolutions.
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