Publisher: Electronic Arts
Crysis is seen by many as the poster boy for DirectX 10 and it will make your system cry, quite literally – it’s a monster! It doesn’t come as much of a surprise then, that the graphics are something special – they’re above and beyond anything we’ve ever seen in a PC game.
We tested the game using the 64-bit executable under DirectX 10 mode with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game. We found that around 27-33 fps in our custom timedemo was sufficient enough to obtain a playable frame rate through the game. It's a little different to other games in that the low frame rates still appear to be quite smooth.
In addition to testing under DirectX 10 with all quality details set to High, we feel it's about time hardware should be able to handle the game with the in-game settings tuned to Very High. The game has been out for at least a year now, so it's time for hardware manufacturers to catch up with the software.
We forced 16x anisotropic filtering in the driver menu as there is currently no support for it in game and tested at 1,280 x 1,024, using 0x, 2x and 4x anti-aliasing, 1,680 x 1,050 using 0x and 4x anti-aliasing, 1,920 x 1,200 using 0x and 2xAA and 2,560 x 1,600 with 0xAA. By extensively testing using anti-aliasing in very high resolutions in conjunction with Very High quality in-game settings, we'll be pushing even the bleeding edge hardware on test to the limit.
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 285 1GB
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Nvidia GeForce GTX 275 896MB
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Sapphire Radeon HD 4890 1GB Atomic
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MSI N260GTX Lightning
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Nvidia GeForce GTX 260-216 896MB
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ATI Radeon HD 4890 1GB
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Asus Radeon HD 4890 1GB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
Sapphire Radeon HD 4890 1GB Atomic
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
Sapphire Radeon HD 4890 1GB Atomic
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
Sapphire Radeon HD 4890 1GB Atomic
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 285 1GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 275 896MB
-
Asus Radeon HD 4890 1GB
-
ATI Radeon HD 4890 1GB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 285 1GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 275 896MB
-
ATI Radeon HD 4890 1GB
-
Asus Radeon HD 4890 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
Nvidia GTX 260
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
Nvidia GeForce GTX 275 896MB
-
Asus Radeon HD 4890 1GB
-
ATI Radeon HD 4890 1GB
-
MSI N260GTX Lightning
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
Making things more challenging by cranking the detail settings, the Lightning started to perform better than with
Crysis on High. However, all of the minimum frame rates produced were well below a smoothly playable minimum of 25fps so the numbers are purely academic.
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