Crysis

Publisher: Electronic Arts

Ah, yes, but can it play Crysis? There, we beat you to it...

If there’s one game to prove whether a graphics card has enough performance to cope with any game you might throw at it, it’s Crysis. Even though the game released in November 2007, it still remains one of the most visually stunning games around, with volumetric fog, crisp textures and more eye-candy than an optician’s sweet shop.

We tested the game using the 64-bit executable under DirectX 10 mode with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.

We set all of the in-game details to Very High and DX10 with the game running in 64-bit mode. We forced 16x anisotropic filtering in the driver menu, as there is currently no support for it in game. By extensively testing using anti-aliasing in very high resolutions in conjunction to the Very High image quality settings, we'll be pushing even bleeding-edge DX11 hardware to the limit. We repeat each test three times, discarding anomalous results and averaging the consistent ones.

Nvidia GeForce GTX 460 1GB Graphics Card Review GeForce GTX 460 1GB Crysis (DX10) Performance Nvidia GeForce GTX 460 1GB Graphics Card Review GeForce GTX 460 1GB Crysis (DX10) Performance

Crysis

1,680 x 1,050 0xAA 16xAF, DirectX 10, Very High Detail

  • Nvidia GeForce GTX 470 1.3GB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 460 1GB
  • Nvidia GeForce GTX 460 768MB
  • Nvidia GeForce GTX 465 1GB
  • ATI Radeon HD 5830 1GB
  • ATI Radeon HD 5770 1GB
    • 36
    • 21
    • 36
    • 21
    • 32
    • 19
    • 31
    • 18
    • 29
    • 17
    • 29
    • 15
    • 24
    • 13
0
10
20
30
40
Frames per second (higher is better)
  • Average
  • Minimum

Crysis

1,680 x 1,050 4xAA 16xAF, DirectX 10, Very High Detail

  • Nvidia GeForce GTX 470 1.3GB
  • Nvidia GeForce GTX 460 1GB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 460 768MB
  • Nvidia GeForce GTX 465 1GB
  • ATI Radeon HD 5830 1GB
  • ATI Radeon HD 5770 1GB
    • 30
    • 18
    • 28
    • 16
    • 30
    • 15
    • 26
    • 15
    • 25
    • 15
    • 23
    • 10
    • 19
    • 9
0
5
10
15
20
25
30
Frames per second (higher is better)
  • Average
  • Minimum

Crysis

1,920 x 1,200 0xAA 16xAF, DirectX 10, Very High Detail

  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 470 1.3GB
  • Nvidia GeForce GTX 460 1GB
  • Nvidia GeForce GTX 460 768MB
  • Nvidia GeForce GTX 465 1GB
  • ATI Radeon HD 5830 1GB
  • ATI Radeon HD 5770 1GB
    • 29
    • 16
    • 28
    • 16
    • 25
    • 15
    • 24
    • 14
    • 23
    • 13
    • 23
    • 12
    • 20
    • 11
0
5
10
15
20
25
30
Frames per second (higher is better)
  • Average
  • Minimum

Crysis

1,920 x 1,200 4xAA 16xAF, DirectX 10, Very High Detail

  • Nvidia GeForce GTX 470 1.3GB
  • Nvidia GeForce GTX 460 1GB
  • Nvidia GeForce GTX 460 768MB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 465 1GB
  • ATI Radeon HD 5830 1GB
  • ATI Radeon HD 5770 1GB
    • 24
    • 14
    • 22
    • 13
    • 20
    • 13
    • 24
    • 12
    • 20
    • 11
    • 18
    • 8
    • 16
    • 8
0
5
10
15
20
25
Frames per second (higher is better)
  • Average
  • Minimum

Crysis

2,560 x 1,600 0xAA 16xAF, DirectX 10, Very High Detail

  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 470 1.3GB
  • Nvidia GeForce GTX 460 1GB
  • Nvidia GeForce GTX 460 768MB
  • ATI Radeon HD 5830 1GB
  • Nvidia GeForce GTX 465 1GB
  • ATI Radeon HD 5770 1GB
    • 17
    • 9
    • 16
    • 9
    • 15
    • 8
    • 14
    • 7
    • 14
    • 7
    • 13
    • 7
    • 12
    • 6
0
3
5.5
8
10.5
13
15.5
18
Frames per second (higher is better)
  • Average
  • Minimum

Crysis

2,560 x 1,600 4xAA 16xAF, DirectX 10, Very High Detail

  • Nvidia GeForce GTX 470 1.3GB
  • ATI Radeon HD 5850 1GB
  • Nvidia GeForce GTX 460 1GB
  • Nvidia GeForce GTX 465 1GB
  • ATI Radeon HD 5830 1GB
  • ATI Radeon HD 5770 1GB
  • Nvidia GeForce GTX 460 768MB
    • 14
    • 8
    • 15
    • 7
    • 11
    • 6
    • 10
    • 6
    • 11
    • 4
    • 10
    • 4
    • 10
    • 1
0
3
5.5
8
10.5
13
15.5
Frames per second (higher is better)
  • Average
  • Minimum

For explanation of what these numbers mean, head to the Results Analysis page.
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