Written by Matthew Lambert
July 2, 2019 | 14:01
Tags: #dlss #geforce-rtx-2070-super #gpu #graphics-card #real-time-ray-tracing #tu104 #turing
Companies: #nvidia
Our third and final DX12 game runs on Ubisoft's Snowdrop engine. We test using the highest available preset, Ultra, and we make use of the game's built-in benchmark. Again, though, we do not use the in-game metrics, instead relying on a 30-second OCAT capture from the start of the benchmark.
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