Crysis (DX10, Very High)
Publisher: Electronic Arts
Ah, yes, but can it play
Crysis? There, we beat you to it...
If there’s one game to prove whether a graphics card has enough performance to cope with any game you might throw at it, it’s
Crysis. Even though the game released in November 2007, it still remains one of the most visually stunning games around, with volumetric fog, crisp textures and more eye-candy than an optician’s sweet shop.
We tested the game using the 64-bit executable under DirectX 10 mode with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
We set all of the in-game details to Very High and DX10 with the game running in 64-bit mode. We forced 16x anisotropic filtering in the driver menu, as there is currently no support for it in game. By extensively testing using anti-aliasing in very high resolutions in conjunction to the Very High image quality settings, we'll be pushing even bleeding-edge DX11 hardware to the limit. We repeat each test three times, discarding anomalous results and averaging the consistent ones.
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XFX Radeon HD 5870 Black Edition
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ATI Radeon HD 5870 1GB
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Nvidia GeForce GTX 480 1.5GB
Frame Per Second
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Nvidia GeForce GTX 480 1.5GB
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XFX Radeon HD 5870 Black Edition
-
ATI Radeon HD 5870 1GB
Frame Per Second
-
XFX Radeon HD 5870 Black Edition
-
ATI Radeon HD 5870 1GB
-
Nvidia GeForce GTX 480 1.5GB
Frame Per Second
-
Nvidia GeForce GTX 480 1.5GB
-
XFX Radeon HD 5870 Black Edition
-
ATI Radeon HD 5870 1GB
Frame Per Second
-
XFX Radeon HD 5870 Black Edition
-
ATI Radeon HD 5870 1GB
-
Nvidia GeForce GTX 480 1.5GB
Frame Per Second
-
Nvidia GeForce GTX 480 1.5GB
-
XFX Radeon HD 5870 Black Edition
-
ATI Radeon HD 5870 1GB
Frame Per Second
For explanation of what these numbers mean, head to the
Results Analysis page.
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